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I have always loved delving into how different 2D and 3D media is made, developing an understanding of all aspects of production and trying them out for myself. Bringing a scene from the novel, Enders Game, to life in a pop up book project spurred on my desire pursue my creative interests professionally.
While studying fine art at college, I was lucky enough to get work expereince at a photography and graphic design studio in London. Being able to look around their offices and see the kind of projects they were working on was incredibly inspring. While there were many moments that led up to me deciding to take a creative career path this was one that still stands out to me as a major turning point.
At first, I started working with traditional clay at around the age of 14. From there, as I kept improving my work with traditional sculpting, I slowly got into 3D modeling in Zbrush and Blender, translating my sculpting experience into the digital medium at around 17 years old. At that point, I chose to continue working digitally by enrolling in a university, concentrating on digital art.
In high school, I used to draw and be passionate about creating things from scratch. After a few years, I felt prepared to embrace new opportunities, leading me to explore the 3D industry. Intrigued by its potential, I dedicated myself to experimenting with my creative abilities. Now, I wish to become a 3D generalist as I believe my greatest strength is versatility. I am confident about my proficiency in Maya, Zbrush, substance painter and Unreal and I enjoy combining them.
I had never thought that creativity and art would be the source of my work, until it neatly threaded a lot of who I am together. With my exploration and progression in art over lockdown through my use of procreate and my exposure to the wonders of animation, I found an industry which lies alongside my creativity.
Visual effects have always captivated me, and movies and video games played a crucial role in shaping my creative journey. From an early age, I was fascinated by the magic of visual effects, their ability to transport audiences to new worlds. Movies and video games became a catalyst for my growth, inspiring me to explore the technical aspects of VFX, such as digital compositing and 3D modelling.
One of my earliest memories is watching my oldest brothers playing video games like GTA, as I grew up I loved playing Nintendo games on the DS consoles and eventually moved to PC. I've always loved working creatively making digital art and traditional art, combined with my love for video games it felt like the perfect combo to create new exciting things.
From a very young age I was curious about how effects are created in movies. Ever since Jurassic Park, a movie I watched as a child, I had this great interest. This interest grew when I entered the world of video games. Reason why I decided to study digital animation where I learned the basics of 3D art. This knowledge helped me understand the basics of my current specialization in 3D FX.