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As a German international student in England, I meticulously craft visually striking digital experiences with diverse cultural influences for global sophistication. I am eager to expand my skills and contribute to innovative projects in digital design.

I have always loved delving into how different 2D and 3D media is made, developing an understanding of all aspects of production and trying them out for myself. Bringing a scene from the novel, Enders Game, to life in a pop up book project spurred on my desire pursue my creative interests professionally.

I always knew I wanted to work on projects with a final product to show the world, and what better thing to work then the Animation/VFX industry with amazing groups of creatives all working towards something great.

During chilldhood when I played with my mom's AutoCAD project and after that during middle school, I found that I had a lot of fun creating smiles on other people's faces so I wanted to pursue my art career.

While studying fine art at college, I was lucky enough to get work expereince at a photography and graphic design studio in London. Being able to look around their offices and see the kind of projects they were working on was incredibly inspring. While there were many moments that led up to me deciding to take a creative career path this was one that still stands out to me as a major turning point.

When I first saw Animated movies and that made me think how they are made and now I’m on the journey of learning about it.

At first, I started working with traditional clay at around the age of 14. From there, as I kept improving my work with traditional sculpting, I slowly got into 3D modeling in Zbrush and Blender, translating my sculpting experience into the digital medium at around 17 years old. At that point, I chose to continue working digitally by enrolling in a university, concentrating on digital art.

When i made my first stop motion during a workshop in primary school.

After taking a year out after finishing studying games design, I took the year to travel and figure out what I wanted to have a career in.

In high school, I used to draw and be passionate about creating things from scratch. After a few years, I felt prepared to embrace new opportunities, leading me to explore the 3D industry. Intrigued by its potential, I dedicated myself to experimenting with my creative abilities. Now, I wish to become a 3D generalist as I believe my greatest strength is versatility. I am confident about my proficiency in Maya, Zbrush, substance painter and Unreal and I enjoy combining them.

Art has been a passion since I was young, after watching the behind the scenes of the Uncharted 2 game I knew I wanted to do something involving the creative industries.

I had never thought that creativity and art would be the source of my work, until it neatly threaded a lot of who I am together. With my exploration and progression in art over lockdown through my use of procreate and my exposure to the wonders of animation, I found an industry which lies alongside my creativity.

When I was a bachelor's student, I'm a dead heart fan of action and visual movies.

Visual effects have always captivated me, and movies and video games played a crucial role in shaping my creative journey. From an early age, I was fascinated by the magic of visual effects, their ability to transport audiences to new worlds. Movies and video games became a catalyst for my growth, inspiring me to explore the technical aspects of VFX, such as digital compositing and 3D modelling.

I decided to start my creative career when I was very young, inspired by the way animation can capture emotion and life in a way a camera could never.

One of my earliest memories is watching my oldest brothers playing video games like GTA, as I grew up I loved playing Nintendo games on the DS consoles and eventually moved to PC. I've always loved working creatively making digital art and traditional art, combined with my love for video games it felt like the perfect combo to create new exciting things.

From a very young age I was curious about how effects are created in movies. Ever since Jurassic Park, a movie I watched as a child, I had this great interest. This interest grew when I entered the world of video games. Reason why I decided to study digital animation where I learned the basics of 3D art. This knowledge helped me understand the basics of my current specialization in 3D FX.

Although I enjoyed art as a hobby throughout my life, senior year of high school was when I realized I want to turn my hobby into a career.

Always been creative and I loved computers, so I put the two together.

During a-levels I got into animation and decided to make it my career