Hristo Chobanov
United Kingdom3D character artist
At first, I started working with traditional clay at around the age of 14. From there, as I kept improving my work with traditional sculpting, I slowly got into 3D modeling in Zbrush and Blender, translating my sculpting experience into the digital medium at around 17 years old. At that point, I chose to continue working digitally by enrolling in a university, concentrating on digital art.
Learning: The National Centre for Computer Animation – Bournemouth University
Expertise: 3D Animation Game Design & Development Other
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Leveled up to Debut N/A
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Leveled up to Player Aug 30, 2023
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD