Gabriel Gray
United States3D environment and/or prop artist for games
I was never able to play many games until high school, but when I was able to experience them, their worlds immediately grabbed me. When it came time to consider a future job, games were the first thing that came to mind, but I wasn't sure how to make a career there. Once I took a 3D modelling class in college, I figured out what I wanted, to be a 3D environment artist, and I've been honing my skills ever since.
Learning: Self Taught
Skills: Adobe Substance Designer Adobe Substance Painter Autodesk Maya Blender Maya Substance 3D Painter Substance Designer Substance Painter Unreal Engine Unreal Engine 4 Zbrush
Expertise: Game Design & Development
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Skipped Debut N/A
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Leveled up to Player Jan 18, 2020
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD