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Beatrice
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Beatrice

by MihaiSandu on 29 Apr 2021 for Rookie Awards 2021

Hi! Here is a knight I have made. Inspired from a couple of real life armors.

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Modelling and sculpting in Maya and ZBrush. Pores and wrinkles are a blend of sculpting and TexturingXYZ displacement maps. The floral patterns were done from sketches in Adobe Illustrator and then applied on the armor and trim of her skirt in ZBrush. Used them as alphas in Substance Painter as well. The clothing under her armor was made with the help of Marvelous Designer and then sculpted in ZBrush.

Used Substance Painter for texturing the armor and clothing, and Mari for painting the hands and head. Have used resources from TexturingXYZ, Quixel ( some scratches and damage) and www.textures.com (the main repeating pattern of the skirt).

The hair, eyebrows, eyelashes and peach fuzz were done using Xgen core. Rendered in Arnold.

Hope you like her.

Armor design inspired from an armor of the papal guard at the Art Institute of Chicago.

Head before posing. The portraits of Virgil and Dante Alighieri on her crown.

ZBrush model of the dagger she is holding.


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