MAKING OF THE OWL
The Quadruped Project at The Animation Workshop, is an education in a full pipeline workflow.
from the concept through to the rendering and comping. spanning over 10 none consecutive weeks.
I was set on expanding my knowledge of the grooming pipeline, but since grooming wasn't part of the curriculum. I had to research how to work with Yeti in maya on my own. having only groomed two nhair hairstyles before this, meant that I had quite a challenge in front of me. every feather is placed by hand, and rotated with an individual value.
I learned so much from doing this project, however like with everything I see plenty of things I would do differently now.
| Maya | ZBrush | Yeti | V-Ray | Nuke |
The shaders for the head has been updated from the turnaround video.