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Walking Cat Anatomy Study
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Walking Cat Anatomy Study

Benjamin Makki
by benjaminmakki on 31 May 2020 for Rookie Awards 2020

I was in charge of the modeling, ziva simulation, texturing, lookdev, lighting and rendering. I used Zbrush, Maya, Ziva Dynamics, Mari, Photoshop and Redshift. The skeleton rig has been done by Claire Auvin and animated by Auriane Bertil.

4 630 1
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STILL RENDERS OF EACH STEP

ZIVA SIMULATION BREAKDOWN

ZIVA MUSCLES BREAKDOWN

Num Tissues : 67
Num Bones : 225
Num Fiber Fields : 48
Num Attachments : 339

ZBRUSH SCREENSHOTS

LOWPOLY SKIN TOPOLOGY

UVs

4UV sets 4K resolution

TEXTURING AND LOOKDEV

I followed Gaƫl Kerchenbaum's tutorial on Texturing.XYZ for the texturing of the skin.
For the bones, muscles and fat I did procedural shaders with Redshift.

AOVs

Diffuse, Reflections, Specular, SSS and Beauty 


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