Walking Cat Anatomy Study
I was in charge of the modeling, ziva simulation, texturing, lookdev, lighting and rendering. I used Zbrush, Maya, Ziva Dynamics, Mari, Photoshop and Redshift. The skeleton rig has been done by Claire Auvin and animated by Auriane Bertil.
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STILL RENDERS OF EACH STEP
ZIVA SIMULATION BREAKDOWN
ZIVA MUSCLES BREAKDOWN
Num Tissues : 67
Num Bones : 225
Num Fiber Fields : 48
Num Attachments : 339
ZBRUSH SCREENSHOTS
LOWPOLY SKIN TOPOLOGY
UVs
4UV sets 4K resolution
TEXTURING AND LOOKDEV
I followed Gaƫl Kerchenbaum's tutorial on Texturing.XYZ for the texturing of the skin.
For the bones, muscles and fat I did procedural shaders with Redshift.
AOVs
Diffuse, Reflections, Specular, SSS and Beauty
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