Big Cat Tamer
I want to make a fantasy 3D rendered character. She is a Big Cat Tamer.
Update - 27 Apr 2019
FINAL UPDATE !
Since the exams at school start on Monday, I had to finish the contest before the week end. So I present to you the Big Cat Tamer I made for this contest ! The goal was to make a 3D rendered character : sculpting was made in ZBrush, retopology with Maya, detailing and texturing was made in ZBrush and Substance Painter, posing in ZBrush, grooming with XGen and renders was made with RenderMan for Maya.
Obviously I learned a lot during this contest even if it is far from being perfect, there are lots of things that I must improve ! Thanks for the Rookies Awards who organized this contest, it was a great opportunity.
T-Pose
ZBrush view
ZBrush view
Wireframe
Wireframe
view from Maya's viewport
body texture maps
UV
Update - 25 Apr 2019
Little update of the textures. Tomorrow I will pose her and groom her. Last final rush !
Update - 25 Apr 2019
Update
I'm starting to be pretty advanced on the textures but still lots of things to adjust. Today I'll start doing the hair with XGen. Final rush until the last submission !
Update - 16 Apr 2019
Update
I've started doing the accessories on her head. I must hurry up so I can start texturing this week end !
Update - 9 Apr 2019
Update 3
Hi there ! I think I am pretty done with the general shapes and proportions of the character. I remade the topology (with Maya) because i wasn't satisfied with the previous one and I had to attach the ears. Now I will be able to start refining, detailing and adding all of her accessories !
Update - 3 Apr 2019
Update 01
I started by throwing some ideas on "paper" in Photoshop. 2D concept I made is not final and I guess I'll be developing in while sculpting in ZBrush. So the character I wanna make is a big cat tamer in a fantasy circus, half feline and half human, she is the alpha of the big cat pack of the circus.
Then to begin I took a basemesh of a human male I made (it is always easier to sculpt with a good topology), blocked ot some basic shapes in ZBrush and made a female topology in Maya. That's all for this first update ! Good luck to every contester !
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