Environnement Design exterior, the goal was to create a thumbnail in photoshop and do a 3D Mock up before the final painting.
Lighting Design, in this piece I had to choose one architecture and create a lighting scenario with it. The process was simple, sketching in 2D, make a quick mock up in gravity sketch and go for the final painting.
Octane Composition, I had to sketch the composition only in 3D without modeling. I took free photogrammetry assets and push the render before painting over it.
Environnement Design interior, I had to create a realistic room of a guerilla base which takes place in a Hotel. The process was to set up everything in 3D and go for the final in photoshop.
Vehicule Design, Personnal work where I learn to use grease pencil in blender to create the shape of a sci fi car then I refine the lines and the values in photoshop.
World Building, in this piece I had to find the Art Direction, the architecture style and the Environnement context. I have done sketches and researches iin photoshop and model some props in gravity sketch to make a simple scene in blender and go for the final painting in photoshop.
Every works were made at NEW3DGE Concept Art School.