The Rookies 2020
A collection of all my best work over the last year or so.
Ubisoft Toronto NEXT 3D Modelling Submission
BCC-410 Ubisoft Toronto NEXT Character
UE4 Scifi Hallway
Trim sheets created to use for the modular assets in the hallway. Modeled in Blender and Zbrush, baked in Marmoset, textured in Substance Painter.
Human Head Study
Human head started from a sphere in Zbrush to practice character art and anatomy.
D3 Digivice 20th Anniversary
Digimon was a huge part of my childhood and I wanted to create something for the 20th anniversary. For this I decided to merge the old toy from my childhood with the recent design from the anniversary movies.
Modeled in Blender, Maya, Zbrush, textured in Substance painter and Rendered in Marmoset.
Happy Halloween!
Pixel Product Concept
Created this quick design one afternoon to practice with materials, lighting and rendering in blender.
Sphynx
Sculpted in Zbrush, Modeled in Maya, textured in Substance painter and rendered in Marmoset and Blender.
Stylized Environment
An environment I created to practice stylized modelling and texturing as well as shaders in Unity.
Bounty Hunter
Final created for my Portfolio Development course in my graduating year of College.
Venom Sculpt
Astronaut Concept
Chompy
Enemy character created for a student game called Puff. Modeled in Zbrush and Maya, Animated and rigged in 3ds Max, Textured in Substance Painter. Rendered in Marmoset.
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