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Jazz's Portfolio
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Jazz's Portfolio

by frazz on 26 May 2020 for Rookie Awards 2020

My portfolio is mostly made up of university projects where I was able to develop and refine some of my 3D skills. I discovered a passion for stylised work in my final year, resulting in a couple of stylised pieces. However, I still understand the PBR pipeline, seen in some other projects. Enjoy!

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This is my final university project: "Deathe Shoppe"

This was designed to be set in the world of Adventure Time, utilising styles from the cartoon and existing games to create my own personal style. This was the longest project we had during our time at Norwich Uni of Arts, allowing me to focus on composition and lighting more than previous endeavours.

The scene was rendered in Marmoset Toolbag 3 and edited in Photohop to achieve my desired outcome. Critique from peers, tutors and industry professionals allowed me to develop my initial ideas into something I'm proud of.

This project allowed me to investigate new techniques, including opacity maps to create my lumpy grass, and developing existing skills like baking to produce more efficient models. I enjoyed utilising my 2D skills to create my hand-painted textures.

The Red Sword and the bees are direct references to Adventure Time, selling the setting to any existing fans. Other references and inspirations can be seen, like the Buster Sword.

This project allowed me to develop my digital sculpting skills, resulting in a distinct silhouette and stylised features. Throughout the project I referenced my own concept illustrations and swatched ridiculous amounts of images to find the right colour scheme.

This was a short uni project: "Pear on a Skateboard".

This was a 2 week project at the beginning of third year. As my first character it was a challenge, but I'm happy with the final product.

Shadows and highlights were painted in to present a toon look, whilst still incorporating details in the shoes, fingertips, elbows etc.

Being able to paint the bottom of the skateboard was a cool exercise of my 2D skills.

Another short uni project: "Childhood Nintendo DS".

This was another 2 week project modelled off of my first handheld console, the first Nintendo DS. I tried to keep as much of the detail from the actual product as I could.

As a teenager I had scraped off all of the stickers I had added as a kid, leaving numerous scratches. This was fun to texture, showing the colouring in, peeling labels and electrical tape. I feel I successfully portrayed the character seen in the actual DS.

I took lots of reference images to keep accurate to the dimensions of the product.

A lot of the smaller details are achieved through height maps in Substance Painter, like the speaker holes and lights.

After analysing the product enough I can say it's not very ergonomic. Nothing lines up and it's bulky as a whole, making this a real challenge to model. I had to be quite creative with some of my methods, including copious amounts of booleaning.

My first response to a Rookies challenge: "Peaky Blinders Spirit Dispenser".

This was completed as a uni project intended for The Rookies Peaky Blinders Netflix and Skill contest. Sadly I never got the chance to upload this in time, but am happy with my final result.

I had a real issue rendering the glass for this project, revisiting the render several times before getting these results. It's hard to see in the renders, but there's a raised 'Shelby Distillery: 1 litre' on each bottle, reflective of alcoholic bottles of the time.

This is the project that I began to fully understand rendering in Marmoset (completed before final project), using refraction, fog, different camera settings and render settings effectively.

The taps were a very awkward shape to model so I had to be a bit creative with the method, booleaning, averaging vertices and other tools. The render shows how important refraction is to selling the glass material.

For uni: "Search For A Star: Matchbox Bed".

This was supposed to be one of several assets for my SFAS submission this year, but with all of the other uni projects going on at the same time I had very limited time to produce this work. My idea was to create a bedroom set in The Borrowers.

I sculpted everything in the scene, however I learned that I should have used Marvellous Designer for my pillow. The tutorial I watched showed me that it would have been a lot more efficient to achieve the folds in the fabric.

The matchbox brand was named 'Norton's Matches' after The Borrowers author Mary Norton, accompanied by a button and pin illustration.

I tried to keep the style in keeping with old matchbox designs; I also wanted to show age with wear and grime.

Initially I planned an entire bedroom with cork stool, bottle cap table, earring mirror and tree-stump desk. With my time limitation I decided to focus on the main asset and revisit the idea in the future.

Here are some additional pieces created for uni and small side projects.

This cart was a short uni project. This had a strict tri-count, the final count being 2496.

An internal art test for uni: this had an open brief of creating an Egyptian tablet. This is one of my first experiences with ZBrush.

For a group uni project, we created a game that was like destructive intergalactic pool. This is the forest planet I created, focusing on sculpt and textures.

A small side project to try and accurately recreate an existing product. I have the actual tin, measuring dimensions and carefully recreating the textures to produce a realistic result.

I plan to work more on my portfolio over the summer, thank you for taking a look!


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