The Heart of Man
An experimental sound to animation workflow.
I decided to play around with something that I know of but haven't done a lot with it. And that's using sound as a main animation driver.
But I first needed a mesh, something interesting.. I knew I wanted to use the A.N.T Landscape add-on for Blender. While playing with the parameters I got inspired by the video game DEATH STRANDING. Specifically the black goo type material and the gold that fits with it ( no spoilers ).
I got an interesting shape and thought to try and see what I can do with it further with added modifiers. I used "Cast" , "Displace" and.. "Wireframe". Wireframe turned out to work perfectly, after decimating the object first to make it less heavy.
The results were very random and satisfying after adding a subdivision-surface modifier.
I then added the ball and wireframe together. See below:
I then started to do some look development, made a simple black and gold material and made a cycles and eevee render.
I added a simple particle system to fill in the empty spaces around the object.
This is what I got at this point:
As a test, I rendered an eevee animation:
I used the "bake sound to f-curve" within the graph editor to link certain parameters to the frequency of the sound. The sound I used was a heart beat.
I took screenshots of my process here:
After some tweaking -
And setting up some limit modifiers within the graph editor ( shown in the screenshots above ).
You could go one step further and convert these f-curves into keys, which gives you complete control to edit it even more manually, but since I didn't want to make things too complicated for myself, I decided against it.
I decided to make renders within eevee for the seperate objects before adding them together, for testing purposes:
After adding them together and post production. . . (Cycles render)
The Final result:
Some extra renders from eevee:
Overall, I now feel comfortable using the "bake sound to f-curve" function within blender, and it was a good recap on how graphs work, I also learned more about the A.N.T Landscape add-on as well as some modifiers that I'll surely try to use in the future ( now that I know about it ).
It was a nice side project and I'm keen to share my process.
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