![Alexander Tuma - Texturing & Look Dev Reel](https://d3stdg5so273ei.cloudfront.net/alextuma/2020-03-08/154827/1400xAUTO/Rookies2020Banner-alextuma-crop.jpg)
Alexander Tuma - Texturing & Look Dev Reel
This is my Texturing & Look Dev Reel.
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Round of applause for our sponsors
M2A2 Bradley Tank
Drill
![](https://d3stdg5so273ei.cloudfront.net/alextuma/2020-03-08/153036/1400xAUTO/2k_Main_Render-alextuma.jpg)
Soldier
![](https://d3stdg5so273ei.cloudfront.net/alextuma/2020-03-08/013105/1400xAUTO/Main_Render_2K-alextuma.jpg)
The head was done using ZWrap. I made a clean retopoed head as well as UVed it. Then morphed it using ZWrap to a 3D scan.
Helmet and scarf were modelled by me. The helmet attachments were used from existing assets I already had.
With this project, I mainly wanted to focus on texturing assets as well as skin shading in Arnold.
Leica Camera
![](https://d3stdg5so273ei.cloudfront.net/alextuma/2020-03-08/750314/1400xAUTO/Render_1-alextuma.jpg)
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