Odds are clear - The universe is so vast, there must be a planet so similar to Earth, out there, somewhere...
This project is inspired by a scientific fact, which is based on a pretty interesting odds. As we know it, the universe is extremely large. It is so large, and its birth was such a long time ago, the chances of a second Earth, similar in all form to ours, is practically at 100%.
I imagined how this Second Earth could take form, imagining how Fauna and Flora might have evolved into something weirdly familiar. From chickens that evolved into an apex predator, never distancing itself from their apex ancestor. From the oceans too chaotic with their constant tsunami, making sharks evolving in other kinds of liquids. To an alien moon red and white instead of pure white, this is how I imagined this unknown world, yet interestingly familiar.
02. OUTER WORLDS
Outer Worlds is a personal attempt at grid and glitch aesthetic.
It evolved into a personal reflexion about the future of space exploration.
It was at its essence an attempt at perfecting/understanding a style I hadn’t really touched.
At some point, I saw the potential of the scenes I created and I wrote a small script. Still, it was quite a liberation to follow my creativity and my ideas without following a strict storyboard.
Interstellar, 2001 a Space Odyssey and Alien were quite an inspiration.
They were impactful in the choices of colors and the ideas presented.
TO GO A BIT DEEPER IN THE EXPLAINATION
Outer World is a personal attempt at grid and glitch aesthetic, which evolved into a personal reflection about the future of space exploration. The project presents my opinion about the evolution of our technologies. our current and future knowledge of space, the goal we need to reach and the challenge we need to overcome.
The process of its creation was guided by exploration, trial, and error. It was at its essence an attempt at perfecting/understanding a style I hadn’t really touched. At some point, I saw the potential of the different scenes I created and wrote a small script. Still, it was quite a liberation to follow my creativity and my ideas without following a strict storyboard.
As I said the main goal was to explore a new art style, which fits quite nicely with the theme of the piece.
The tools used were 3DS Max, Cinema 4D and After Effects for the visuals, Fl studio to enhance the vo, and finally Audition to mix everything all together.
Interstellar, 2001 a Space Odyssey and Alien were quite an inspiration in the creation of the visuals. They were also impactful in the choices of colors and the ideas presented.
A new goal : get better at texturing and lightning
I always achieved good renders, now it's time to become great.
1 month of spare time to learn, 1 month to produce a new project
I gave myself 1 month to improve and learn new skills, 1 month to reach the next level.
The cherry on the top: I learned Environment Design
This project is the beginning of so much more months of work, I want to reach professional skills in Environnement Design.
THE SCENES - BEHIND MY THOUGHTS
SCENE 1. THE SKULL
For the first scene, I wanted to present myself, my feeling and my mood when I'm outside cities. I decided to go with a bestial skull. For me, that skull signifies how I connect to nature. I can't deny I looove Montreal city, but I feel more in my element in a forest. Sometimes I need to forget the anxiety created by how we modeled the society, and be alone or with friends in a resourcing place. Something truthful is, while being in nature, my creativity goes crazy. It's a place where I float between ideas, it's a place where my brain is extremely active. Often I get my most powerful idea while hiking or at a camping.
THE SCENES - BEHIND MY THOUGHTS
SCENE 2. THE FLOWER
In the second scene, I decided to push that concept of connectivity. The meaning behind that flower slowly wrapped by the same lights shown before is one of my favorite scenes of the project. The flower signifies fragile concept and the lights strong ideas. These lights wrap the flower, feeding it with its light so it can grow and flower into something beautiful. As such, nature inhibit my creativity, it feeds vague concept with inspiring ideas. It helps me grow concept until it bloom.
THE SCENES - BEHIND MY THOUGHTS
SCENE 3 & 4. ALIVE FOREST / DEAD FOREST
The following scene shares similar visuals. The first shown present a forest of living firs, the second a dying equivalent. Forests die and live again, it's a cycle that every ecosystem takes part in. When a forest dies, a new one takes its place. Most often than not, the new ecosystem is stronger, bigger, more beautiful.
Each year I recharge myself in nature and think of my workflow. It's a moment of reflection, where I understand my errors, where I remember my wins, it's where I become stronger. It's a place where I think of my workflow, where I prepare myself for a tougher future. In the end, I leave grown, ready to build something stronger, bigger and more beautiful. My last workflow die and a new one take its place, I always try to reach perfection.
THE SCENES - BEHIND MY THOUGHTS`
SCENE 5. WHEATFIELD
In the last scene, under a golden sunrise, wheat flows in the wind. They look ready to be harvested, and the camera pan up. A tree raised above the field is revealed, red lines rise up reaching falling trails from the sky. This scene is an allegory of how I see delivery.
After I conceptualize a project, after I prepare the pieces as explained above, after the sweat and labor of production, the project bloom. The wheat field signifies my hard work, and the tree placed at its center the result. Once the project is uploaded, it reaches and connects to billions of people. It's the last step of my process, and the most enjoyable.
04. MOTION EXERCISES
This section shows some motion exercises I did in a few hours the past month. I tried to present Overshooting, Anticipation and Easing in their own capsule
05. COMPILATION OF STILLS
This part is a compilation of stills. I take this part as a way to show some of my concepts, either for unreleased projects or for single ideas I put in imagery. These are ideas put into pixels, they have been created during the weekend in the hope of animating all of them during the summer holidays.
36 DAYS OF TYPE
It's my first year participating to 36 days of type, a big event where you need to render a type every day. The event started 4 days ago, so here's my first 4 entry: A, B, C, and D.
I took the opportunity to push my learning of Houdini. I decided to make all 36 types in the software. In the past months, I switched from Octane to Redshift as my renderer, so all stills are rendered with Redshift and comped in After Effects.
PROCEDURALLY GENERATED MINERALS
These are procedural minerals generated with Houdini, I created them by using simple logics such as point scatter and loops. They were shaded with Redshift and comped in After Effects.