Update - 10 Mar 2020
Final Update: This monster was created from a dead body that Frankenstein found. He was an exotic animal dealer when he was alive. Discovering his identity, Frankenstein used those animals as part of his experiments to not only bring to life, but enhance this creatures abilities.
The base was designed to look like a coffin, with the chains representing him breaking free of death and coming back to life.
I hope you all like it!
Update - 9 Mar 2020
Update: Worked on base mainly. Also fixed some minor issues with the face and the chains.
Next step: Adjust feet sculpt to deform correctly to the ground and add damage/wear to metal, skin, etc. Finish sculpting the mane and prep for final update.
Update - 8 Mar 2020
Update: Sculpted the pants and added the chains and a base to see what it looks like. I'm liking the look so far. I also added some polypaint to the sculpt to give him some life.
The next step is basically more refinement and further details. Still got a lot to do!
Update - 7 Mar 2020
With this update, I have posed the character. I experimented with several poses, but I felt that this one was the most dynamic and also tells a story. I thought about having him yanking on some chains that would be attached to the ground, but I also like the fact that it looks like he's going for a sneak attack.
After posing, I will correct the anatomy and finalize the sculpt adding small details and finish the pants. Once all that is complete, I will work on the base.
Update - 6 Mar 2020
This update, I added details to the face, hands, and feet. As for the "mohawk spine" thingy, I was referencing the mane of the hyena. I like the "edgy" look that it gives him. It also makes him look a bit more modern as well.
I'm still experimenting with the holes on his back. I want them to be like injection holes where tubes would have been connected while he was still being created.
I wanted a really creepy look for the arms and since I had decided to go for more bird-like features, I thought that the featherless look would be perfect. I went a little more crazy with it and ended up with what you see here.
Update - 5 Mar 2020
After the face, I blocked out the main anatomy of the creature. I wanted him to have long arms (via the reference video) and have them be somewhat bird-like. The long talons give him a creepy look which I like. It reminds me of Edward Scissorhands and Freddy Krueger.
The "hunched" look is because I wanted to incorporate the Maned Wolf/Hyena into the design.
The idea is that this guy used to be an exotic animals dealer before he died, which is how Frankenstein got to all of these different animals.
Update - 3 Mar 2020
Hey guys, I'm a little late to the party but here is the first part of my update. For the concept I took into account the written description of Frankenstein's monster.
"His limbs were in proportion, and I had selected his features as beautiful. Beautiful! Great God! His yellow skin scarcely covered the work of muscles and arteries beneath; his hair was of a lustrous black, and flowing; his teeth of a pearly whiteness; but these luxuriances only formed a more horrid contrast with his watery eyes, that seemed almost of the same colour as the dun-white sockets in which they were set, his shrivelled complexion and straight black lips."
I also wanted to make sure that Frankenstein's monster is true to the original story: him wanting to be understood and loved but seen as a monster based on his looks.
For that reason, I wanted to choose creatures that are both beautiful and a little bit terrifying.
To save some time I started with a base mesh that I found in Zbrush. It's low resolution, but has the necessary components that I need to build my sculpt. My first objective is to create the character's face because it is the first thing that we as human beings tend to look at.
This is where I got the face/head to. I feel like this is a good place to stop for the time being. Now that I have a good vision of who this guy is (and what he is like), I can build the "monster". The small details will come at the very end.