Samson Killing a Philistine
I made this sculpt to study anatomy and gesture while working from reference.
Responsible for: Sculpt, Retopo, UV, Texture and Lookdev.
Photos taken by me in the V&A Museum in London.
Software: Zbrush, Mari , Maya, Arnold.
Avelin and Portman steam engine
I made this model to create a complicated asset that matches real life reference.
Responsible for: Camera Lineup, Model, UV, Texture and Lookdev.
Photos taken by me in the Science Museum Museum in London.
Software: Zbrush, Substance Painter, Maya, Arnold.
During my Internship in Framestore, we were tasked to work on a personal project alongside our professional work. I decided to work on something which would make me explore every part of the pipeline.
Responsible for: Concept, Model, Retopo, UV, Texture, Lookdev, Rigging, Lighting, Matte Painting, Compositing.
Software: zBrush, Maya, Mari, Houdini, Arnold.
The photos used for the Matte Painting were taken by me in Richmond Park, London.