Modelling Texturing Lookdev Generalist
This is a collection of the best personal projects I have done the last 9 months. I hope you enjoy!
Samson Killing a Philistine
I made this sculpt to study anatomy and gesture while working from reference.
Responsible for: Sculpt, Retopo, UV, Texture and Lookdev.
Photos taken by me in the V&A Museum in London.
Software: Zbrush, Mari , Maya, Arnold.
![](https://d3stdg5so273ei.cloudfront.net/elysper/2019-05-31/730146/1400xAUTO/shot1-elysper.png)
![](https://d3stdg5so273ei.cloudfront.net/elysper/2019-05-31/395833/1400xAUTO/shot2-elysper.png)
Avelin and Portman steam engine
I made this model to create a complicated asset that matches real life reference.
Responsible for: Camera Lineup, Model, UV, Texture and Lookdev.
Photos taken by me in the Science Museum Museum in London.
Software: Zbrush, Substance Painter, Maya, Arnold.
![](https://d3stdg5so273ei.cloudfront.net/elysper/2019-05-31/049186/1400xAUTO/allign_grey_result-elysper.jpg)
![](https://d3stdg5so273ei.cloudfront.net/elysper/2019-05-31/544148/1400xAUTO/allign_wire_result-elysper.jpg)
![](https://d3stdg5so273ei.cloudfront.net/elysper/2019-05-31/484815/1400xAUTO/shot2_result-elysper.jpg)
Mushroom Project
During my Internship in Framestore, we were tasked to work on a personal project alongside our professional work. I decided to work on something which would make me explore every part of the pipeline.
Responsible for: Concept, Model, Retopo, UV, Texture, Lookdev, Rigging, Lighting, Matte Painting, Compositing.
Software: zBrush, Maya, Mari, Houdini, Arnold.
The photos used for the Matte Painting were taken by me in Richmond Park, London.
Comments (1)