Modelling Texturing Lookdev Generalist
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Modelling Texturing Lookdev Generalist

by elysper on 31 May 2019 for Rookie Awards 2019

This is a collection of the best personal projects I have done the last 9 months. I hope you enjoy!

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Samson Killing a Philistine


I made this sculpt to study anatomy and gesture while working from reference.

Responsible for: Sculpt, Retopo, UV, Texture and Lookdev.

Photos taken by me in the V&A Museum in London.

Software: Zbrush, Mari , Maya, Arnold. 

Avelin and Portman steam engine

I made this model to create a complicated asset that matches real life reference.

Responsible for: Camera Lineup, Model, UV, Texture and Lookdev.

Photos taken by me in the Science Museum Museum in London.

Software: Zbrush, Substance Painter, Maya, Arnold. 

Mushroom Project


During my Internship in Framestore, we were tasked to work on a personal project alongside our professional work. I decided to work on something which would make me explore every part of the pipeline.

Responsible for: Concept, Model, Retopo, UV, Texture, Lookdev, Rigging, Lighting, Matte Painting, Compositing.

Software: zBrush, Maya, Mari, Houdini, Arnold.

The photos used for the Matte Painting were taken by me in Richmond Park, London.


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