![Spire](https://d3stdg5so273ei.cloudfront.net/jamiecallow/2019-05-31/249405/1400xAUTO/spire_thumbnail-jamiecallow.jpg)
Spire
![Rookie Awards 2019 | Game of the Year - Winner](https://rookies-production.s3-accelerate.amazonaws.com/andrew/2023-07-27/181336/rookie-awards-goty-winner.png)
![Rookie Awards 2019 | Rookie of the Year - Finalist](https://rookies-production.s3-accelerate.amazonaws.com/andrew/2021-02-16/016415/finalist-rookie-awards.png)
![Rookie Awards 2019 | Excellence Award](https://rookies-production.s3-accelerate.amazonaws.com/andrew/2021-02-16/728226/badges-_0001_excellence.png)
![Rookie Awards 2019 | Draft Selection](https://rookies-production.s3-accelerate.amazonaws.com/andrew/2021-02-16/580598/draft-selection.png)
![Jamie Callow](https://d3stdg5so273ei.cloudfront.net/jamiecallow/2020-06-02/006138/50x50/Untitled-1-jamiecallow.jpg)
Spire is our second-year university game project produced over the course of a semester during our time at the University of Hertfordshire. The game, which is built entirely in Unreal Engine, follows the path of a Knight on his journey through a cold and harsh forest.
Spire puts the player in the armour of a knight in their struggle to survive against the eldritch creatures hidden within a frozen forest, armed with a new form of sacred rifle, facing the dark forces of these woods will be no easy task.
Core Team:
Environment & Prop art, Lighting, Editing:
https://www.artstation.com/sirjammy
Character Art, Technical Art, FX:
https://www.artstation.com/hyper_atom
Weapon Art, Prop Art, FX, UI:
https://www.artstation.com/gabriel-woolnough
Rigging, Animation, Technical Art:
https://www.artstation.com/teeteegone
Creature Animation:
https://www.artstation.com/vilteben
Freelancers:
Tileable Materials:
https://www.artstation.com/kingguan
Music & Sound Design: Paul Christoforakos
Prop Art, Foliage:
https://www.artstation.com/storm_leah_flemming
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