Orc bust based on Max Grecke concept art, my first complete workflow project. My goal on that model was to learn all the process (Sculpt, Retopology, Uv's, Textures, LookDev, and Render), ready for Rigg and Animation. Rendered in Vray.
Demon from Baldi Konijn concept art. This one was very hard for me, I sculpt it directly on the pose without symmetry. Rendered in Marmoset Toolbag.
This is Otto, from Rayner Alencar concept art. This is my very first model in 3D, I sculpt and did Polypaint on the online course from Leticia Gillett. With this course, I realized how much I love creating a character in 3D, so I decided to become an Artist for life since that.