Rookie Awards 2024 - Open for Entries!
3D CHARACTERS - Manuel Sitompul
Share  

3D CHARACTERS - Manuel Sitompul

Manuel Sitompul
by manuelsitompul on 30 May 2019 for Rookie Awards 2019

This is my entry for the Rookies 2019. For these projects I created characters with the purpose of being a 3D visual development piece. These projects were a great opportunity to learn about hand-painting characters and the general sculpt- to animated character pipeline.

17 4656 4
Round of applause for our sponsors

Draw Your Weapons

Inspired by Jake Wyatt’s amazing comic, Necropolis.

I created this project for fun and to learn more about hand-painting. It was a fun challenge to try to push the girl’s emotions to the limit while still staying true to the comic’s panel. (Chapter 1, Page 10)

I started modeling and sculpting the character in a neutral pose, as well as her face. It was a challenge to texture her neutral face, because the final piece would revolve around her rage. I kept it neutral however, in case I wanted to use the character in the future.

Not Scared!

“The beast had a foul temper, she knew that. For weeks the feathered demon has been terrorizing the township. Screeching at night, creating burrows and destroying crops; it was no surprise the townsfolk started praying to the lord of the realm for vengeance.

However, Flidais always had a soft spot for the less fortunate creatures. She came up with a contentious plan that would surely result in an immortal friendship.”

I’m a massive fan of the Legend of Zelda and its characters, so I’m always aiming to give my characters a lot of expression and personality. The idea started with a sketch of a girl using a bird mask as camouflage. This sparked new ideas like a veterinarian trying to save birds from poachers. I made some sketches and started blocking out the shapes in Maya.

During the sculpting phase in ZBrush, I used screenshots and overpainted them to get a better idea on how to proceed. For example, I used this technique to figure out the placement of the hair and hat.

To speed up my texturing process, I used SoMuchDiffuse to create a base diffuse texture in Substance Painter. My main goal with this was to lay out the simple colors with the use of a baked AO map. I continued by hand-painting over everything using 3D Coat.

I decided to have some fun and animate the bust. I kept the skeleton really simple as I had no intention to use it for anything outside Sketchfab. I made some bones for the jaw, hat, eyes, eyebrows, ears and head.

Overall, working on this challenge was an awesome experience for me. I had a ton of fun working on this project and I learned about hand-painting and finishing a product in a short amount of time!

Thanks for checking out my entry!


Comments (4)