Portfolio - 2019 University of South Wales
Hello and thank you for viewing my entry! All these pieces were created during my final year at USW. The first being a particular favourite of mine. I've just finished the final module of my final year in Game Art and am aiming to further my study through a Master's degree. https://www.artstation.com/grace_jones
Word of Warcraft inspired village
Time: September 2018 - May 2019
Programs used: Maya, Photoshop, Unreal Engine 4
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I used the Blizzard Entertainment student art contest as an outline for my major project at USW. The main aim of this project was to gain a better understanding of Low poly and Stylized workflows. Although it is far from perfect, I learned so much throughout the year and am incredibly pleased with the final project.
Monopoly Mobile Game Concept
Monopoly Mobile Game Concept
Time: 6 weeks
Programs used: Maya, Substance Painter, Photoshop, Unreal Engine 4
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This was created for an Art Test during the 3rd year at University. This was my first time using Substance Painter, and while its definitely not perfect, I am very pleased with the final piece.
I focused on creating the assets and intended to create a mock UI at a later date.
Bubble Gun
Time: 3 days
Programs used: Maya, Substance Painter, Unreal Engine 4
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I made this for a bit of fun once my final module in university was complete. I felt I needed further practice within Substance Painter.
I'd like to take this opportunity to personally thank the University of South Wales Game Art staff, without whom, I wouldn't be at the level I am today. I have learned so much while in their care and am incredibly lucky to be returning to pursue my Master's degree this coming September.
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