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Bioshock: The Great Glaucus Hotel (DLC)

Bioshock: The Great Glaucus Hotel (DLC)

Rasheed Abdul
by Harry Williams - Gameplay Design, Laina Sanford - VFX Artist & Foliage Artist, Max Fitzgerald - Modeller & Texture Artist, Michael George Neocleous - Art Director, Michael Gonçalves - Hero Asset Modeller, Rasheed Abdul - Lighting Artist & Tech Artist, Theodore Rust - Producer & Texture Artist, Thomas Paul - Gameplay Design & Story Writer, and rasheeddot on 30 May 2019 for Rookie Awards 2019

My peers and I were given the task to create a Bioshock inspired DLC level based in London within a 12-week work schedule. The product could be influenced by any game from the Bioshock series. Our team decided to choose the world of Rapture as our inspiration. For the London aspect we choose The Ritz London.

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