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Raux Justine - Animation and rig artist
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Raux Justine - Animation and rig artist

by Justine on 21 May 2024 for Rookie Awards 2024

Hi ! I graduated from ESMA during the last year and since I have been working on personal project. I am specialised in rig and animation but on some projects I work on all aspect, it will be precised at the beginning of each. Hope you enjoy them !

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Coquille :

"Coquille" (eng name : "Shellfish") is a short movie done as a team for our graduation. I have been in charge of a part of the storyboard / animatic and of the editing. I realised all of the rigs, a part of the animation, and some modeling. It has been a pleasure to work with all of the members :

Justine AUBERT : Lighting, Layout, Setdress, Modeling, Texturing/Lookdev

Cassandra BOUTON : Texturing/Lookdev, Set dress, Photoscan, Modeling, Prod management

Grégoire CALLIES : FX, Modeling, Lookdev, Environment, Setdress

Maud CHESNEAU : Modeling, Texturing/Lookdev, Lighting, Rendering, Compositing

Anna DANTON : Compositing, Surfacing/Lookdev, Lighting, Rendering, Prod manager

Loic GIRAULT :  Environment, Modeling, Surfacing/Lookdev, Lighting, Concept Art

Gatien PEYRUDE : Animation, Storyboard, Modeling

Here are a few examples of the modeling I did. We wanted a hyper-realistic environment, so I was also able to learn about photogrammetry. Lookdev of the diving mask : Anna Danton

For the characters I modelised Bernard, the little hermit crab. I made all the rigs for “Coquille”, and developed an automated leg walk with Maya expressions.

I contributed to animation with Gatien Peyrude and been in charge of the editing, part I realy loved. Bellow is an overlay I realised for an annoted version of the editing. I also done the animation and the animatic in these shots. Lumas are from Loic Girault.

Eventually, a demo of my process of animation which show a bit how we coordinate with the FX and comp in this part. 

Karn :

This is a personal project I worked on all aspects. Karn is a character from the cardgame's universe "Magic The Gathering". The aim was to develop autorigs with a python script for certain body parts. It was also an attempt to familiarize myself with maya nCloth and compositing in DaVinci Resolve.

Katabase : 

Katabase is a fan animation about BadBoyHalo's lore inside the QSMP minecraft server. I realised all aspect of it, despite helping me with Bridge ressources for the environnement. For this project I wanted to focus more on the editing and the shots production, and learn how to use blender for the rendering.

It took a bit more than 5 month to produce, from the storyboard to the end.

I didn't do a lot of concepts or chara design, but I still done these thumbnails for storyboarding and making a 2D animatic at the beginning.

The modeling was done in Maya, as were the rigging and animation. Lookdev and rendering were done in Blender. I didn't want to spend much time doing the character textures, so most of them are procedural. 

For the rig and animation I stay on Maya because I feel more comfortable with it. When an animation was done I transfert it using an alembic cache. All the character lookdevs have modifiers to import the alembics quickly and easily in Blender. The animation is in 12 fps, something I never done before but always wanted to give a try.

The first layout was in maya however the lighting with the setdressing were in blender. Cycle was the main render engine but eevee also been use for the red part.

Editing and compositing were then done in DaVinci resolve.


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