![Angelo Cavaliere | Character Artist](https://d3stdg5so273ei.cloudfront.net/Angelocav/2024-05-17/798899/1400xAUTO/Cover_correctsizxe-Angelocav-crop.jpg)
Angelo Cavaliere | Character Artist
![Angelo Cavaliere](https://d3stdg5so273ei.cloudfront.net/Angelocav/2023-10-06/223766/50x50/Screenshot_20231006-140617_Instagram-Angelocav-crop.jpg)
Ciao! My name is Angelo and I'm an aspiring Character Artist from Italy. Happy to enter the Rookie Awards 2024 and present the works I created after my education at Skyup Academy.
Introduction
Hello everyone, my name is Angelo, I'm a passionate Character Artist.
I started my journey in the world of 3D 8 months ago by attending the MasterClass at Skyup Academy. The course gave me a broad overview and I'm currently working to increase my skills and specialize in Sculpting and Character Modeling.
Venom - Maquette
In this project, I sculpted and reinterpreted my favorite Marvel character. I made this project with the main intention of improving my anatomical skills in Zbrush by following a Maquette Workflow.
Sculpture made entirely in Zbrush, rendered in Maya with Arnold.
Polypaint to Arnold
Comic Version
In this version, I wanted to recreate a stylized Comic version by playing with materials and BPR filters in Zbrush.
Zbrush Shots
Details and Polygroups
TurnTable - Comic Version
TurnTable - Clay Version
Guile - Street Fighter
My second character model is Guile, an iconic character from Capcom's Street Fighter series.
For this project, made during my free time after Skyup Academy, I focused on creating a dramatic effect through the use of lighting, which I believe complements my vision of Guile in this project. In addition, I envisioned him as a more experienced character with a few more years, which I hope is reflected in the final product.
To realize my vision, I used different tools and techniques. I started with Zbrush for sculpting and Substance Painter to add texture to the character, making him more realistic and adding depth to his appearance.
For rendering, I used Maya with Arnold. I also used Marvelous Designer for the tank top and Xgen for grooming, in Xgen I encountered some obstacles, I could not achieve a convincing hairstyle and I'm currently deepening this tool.
Post-production in Photoshop.
Zbrush Views
The maps in Substance Painter
Albedo, Roughness and Specular
Army Tags
Sketch and Digital Painting
Rough sketch made for face construction in zbrush and Digital Painting made for alternative version with more stylized strokes.
Goblin - Character Portait
This 3D portrait was made based on an old rough Sketch of mine that was never completed.
Project sculpted in Zbrush, Textures hand-painted in Substance 3D Painter, rendered in Maya with Arnold and post produced in Photoshop.
Grooming in Xgen
Texture Maps
Albedo, Roughness, Curvature, Scattering
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