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Poltergeist Watcher
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Poltergeist Watcher

Vadim Artemov
by DuckGod on 5 May 2024 for Rookie Awards 2024

My first solo developed game

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My first solo-developed game is named "Poltergeist Watcher," and it's pretty self-explanatory. You're tasked with being a camera watcher, but in a haunted house.

The main goal is simply to survive, but why? The principal problem is the poltergeist. And how? Simple. The poltergeist tries to change the house and create more differences; the more it changes, the more powerful it becomes. Your job is just to fix it.

"Poltergeist Watcher" is an observational, spot-the-difference, horror game. The main goal was to create a challenging and scary game, but fun for everyone. The gameplay is straightforward at this point: you search for differences and report them. But what about the horror elements?


The horror consists of two main parts. The first is the atmosphere; I've added many different sounds of an old house, droning background ambiance, and not to forget, the location designs. The second part involves "spooks," which are events that happen occasionally to deliver a strong shock, then disappear.

It has additional features, but it's better to discover them yourself than to have them explained.

The game was developed for most people; it includes special support for deaf players, which adds UI features to play without sound, and a "screamless" mode for those who have heart issues or just don't want to get too scared.


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