SCI FI environment
Real-time environment. I've used Maya, Zbrush, Substance Painter, Substance Designer, Substance Sampler, Geae, Rizom UV, Unreal Engine and After Effect
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This is my real-time environment, created in Unreal Engine 5. The concept of this piece is a robot repair station located in a place where it snows heavily. I am responsible for every aspect of the clip.
I've textured small props like small robots with the charger. Most of them are textured with procedural textures.
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