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Elias Psullas - Game Assets - The Rookies 2024
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Elias Psullas - Game Assets - The Rookies 2024

Elias Psullas
by EliasPsullas on 22 May 2024 for Rookie Awards 2024

I'm excited to share some of my best projects with you as I dive into learning more about the pipeline for Game assets.Below, you'll find a selection of my best work. Also working on a post-apocalyptic environment in Unreal Engine 5, but it's not ready yet. Hope you enjoy!

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SteamPunk Gun Game Ready Hero Prop Asset

45K Tris With Six Bullets| 2 Texture sets groups 4K

By starting this project i wanted learn more about the pipeline for Game ready assets i started by using blender for making Blockout and modeling high poly non destractable (so i can use it to create the low poly faster) after that i use the high poly model to the ZBrush, I delved into the finer details, sculpting damage, ornate embellishments, and delicate welds that tell a story of their own.

Returning to Blender, I meticulously optimized the model, ensuring it retained its charm while becoming game-ready. UV unwrapping was a puzzle, with each piece strategically placed to maximize texture space. UVLayout and Blender worked hand in hand to create a seamless canvas for what was to come next.

The magic happened in Marmoset Toolbag, where I meticulously baked the intricate details of the high-poly model onto its low-poly counterpart. This step was crucial, as it preserved every nuance of the design while optimizing it for performance.

Substance Painter became my playground, where I meticulously painted textures that breathed life into every surface. From the worn metal of the barrel to the intricate engravings on the handle, each element was meticulously crafted to tell its own story.

Finally, back in Marmoset Toolbag, I set the stage for rendering. Every angle was carefully considered, ensuring that the craftsmanship and attention to detail poured into this SteamPunk Gun shone through from every perspective.

Software Utilized: Blender-ZBrush-Substance Painter-Marmoset Toolbag 4

Special thanks to Thuan Duong for guidance.

The last photo is the only render from Blender

The left Screenshot is from Substance Painter the clean gold version that i eventually used and the right just More Damaged and Dirty Texture Version

No Textures - No Textures Wireframe - Textures with Wireframe - Final Version

High Poly From Zbrush

2 Texture sets groups in 4K

First UV Set For Revolver and Second UV Set For the Pipes,Meters,Bullets etc.

SteamPunk Gun on sketchfab

SteamPunk Gun Refs

Arms of Sparta - God of War Ghost of Sparta Fan Art Game Ready Hero Prop Asset

Polycount:Shield: 10,642 - Spear 2,192 - Banner 1,824 triangles

Total Triangles:14,660 triangles, achieving a balance between visual fidelity and optimal performance in the gaming environment.

3 Texture Sets 4K

Inspiration Behind the Arms of Sparta: A Tribute to God of War

My journey with the Arms of Sparta began with a desire to craft a piece inspired by ancient Greek history which i love so much. The concept of a Greek spear emerged as I revisited the God of War series, especially Kratos's iconic spear and shield from God of War: Ghost of Sparta.

As a lifelong fan of God of War, the Arms of Sparta became a heartfelt homage, blending my passion for ancient history with admiration for Kratos's mythical adventures. It transcends being just a 3D model; it embodies a fusion of my creativity with the impact of gaming on my imagination.

Every detail, from the spearhead to the shield, was meticulously crafted with reverence for the source material. The workflow, involving Blender, ZBrush, Substance Painter, Headus UVLayout, and Marmoset Toolbag 4, seamlessly brought the Arms of Sparta to life.

This project celebrates the timeless allure of ancient Greek culture and acknowledges the profound influence of games like God of War on my creative journey. As I present the Arms of Sparta, I invite others to share in the nostalgia and witness the convergence of two worlds through this fan-made masterpiece.

May this model stand as a testament to my artistic evolution and express gratitude for the impact of gaming on our creative souls.

Software Utilized:

Blender:

Blockout, High-Poly Modeling, and Banner Simulation: Leveraging Blender's versatility for the initial blockout, non-destructive high-poly modeling, and dynamic banner simulation, breathing life into the Arms of Sparta.

ZBrush:

Sculpting and Ornaments: Utilizing ZBrush's artistic prowess for detailed ornamentation, elevating the model's aesthetics with sculpted finesse.

Substance Painter:

Texturing Mastery: Unleashing Substance Painter's power for a texturing masterpiece, adding realism and depth to every surface.

Blender (Again):

Low-Poly Modeling and Unwrapping: Meticulously crafting the low-poly model and collaborating with Headus UVLayout for precise UV layouts within Blender.

Marmoset Toolbag 4:

Rendering Excellence: Harnessing Marmoset Toolbag 4's cutting-edge rendering capabilities to showcase the Arms of Sparta in its full glory, rendered with the ACES color profile.

First image is Version 2 After Feedback.I reworked the Fabrics which are more shiny and also less saturated and i add a bit more damage to the fabrics.Furthermore for the lighting i add some rim lights. 

Wireframe 

This one is from Substance Painter in Aces Tone mapping

Substance Painter a more close up for texture details also no blood clean version,in Aces Tone mapping.

Substance Painter a more close up for texture details,First photo in Linear Tone mapping and other three in Aces Tone mapping.This is the V1 Fabrics which are more mate and not so shiny and also more oversaturated.

The Hight poly model from Zbush the Sculpting finer details, sculpting damage, ornate embellishments

4K Texture Sets

Arms of Sparta on sketchfab

Here is my references for the Arms of Sparta model.I didn't have many references for the Arms of Sparta fan art and it was old design.So i improvised the models a little bit and i didnt copy the refs exactly.

Main Ref from STEVEN WEN

Sci-Fi Bioweapon Crate Game Asset

Total Triangles: 8,784 triangles

Texture Sets: One 4K texture set for the crate, one 4K texture set for the holograms

Software Utilized:

Blender:Used for blockout, high-poly modeling, low-poly modeling, and unwrapping.

Substance Painter: Employed for texturing, adding intricate details, and creating realistic surfaces.

Marmoset Toolbag 4: Utilized for Baking,rendering and animation in the ACES color profile, bringing out the full vibrancy and realism of the crate and holograms.

Creating the Sci-Fi Bioweapon Crate i wanted to learn more about the animating holograms workflow.Armored Colony provided invaluable guidance, particularly in Holographic Animation, which i adapted from Maya to Blender.It also has little Inspiration by the Resident Evil franchise, it brings a blend of terror and fascination.

Video for the holograms animation

Sci-Fi Bioweapon Crate sketchfab

Substance Painter

High Poly in blender

Crate Texture Set

Different Textures Variation in substance painter before I end up with a Main texture for the crate

Refs for the Sci-Fi Bioweapon Crate.

Thanks for being here!Don't hesitate to reach out to me on any social platform.Looking forward to staying in touch!

Artstation - Linkedin - Sketchfab - Instagram


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