Grim Spectre - The Rookies 2024
Here is my game-ready character based on Meltifire concept.
Here is my character rendered in Real-Time using Marmoset toolbag for my mentorship at Think Tank Training Centre online based on Meltifire concept.
Huge thanks goes to Kestutis Rinkevicius for his support and feedback throughout this project.
The entire character was sculpted in zbrush, including the helmet, armor pieces and weapon. i started by blocking out the main shape, keeping in mind the overall flow and silhouette. Once satisficed, I refined everything and added secondary and tertiary details.
For Texturing the face, i used Zwrap to wrap a game ready topology and get realistic skin details and then adjusted my skin textures and added extra details using substance painter
The character's hair was done using Fibershop for creating the clumps of hair and generating my maps + Maya and Gs curve tool to generate hair cards and placing them.
While placing the hair cards, I made sure to work in layers. the First layers and second layers had dense hair clumps and on the surface i've used sparse hair clumps to create the needed volume
For retopology I've used Maya and for unwrapping I ended up using Rizom UV as I was getting cleaner results while trying to straighten my UVs.
For The face and helmet I opted for a higher Texel density having both 4K maps and the remaining assets having 2K maps
Comments (0)
This project doesn't have any comments yet.