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2024 Projects

Cameron Margetts
by CameronM on 10 Apr 2024 for Rookie Awards 2024

Here are a range of projects from the last year in which i delved into a wide range 3D work ranging from environments to props. All have been created with game engines in mind.

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Chinese Temple Environment

This project was created as a Trim sheet excersise for a university module. The primary focus was to create realistic trim sheets for use in Game Engine. This scene was created in Maya, High polys done in Zbrush, Textured in Substance Painter and rendered fully in Unreal Engine 5. This was one of my first larger scale environments keeping in mind texture budgets and texel desnsitys.

This Environment consists of

- 2 2048 x 2048 Trim Sheets

- 2 1024 x 1024 Tiling Textures

- 1 1024 x 1024 Foliage Sheet

This Environment was a big learning curve from previous projects and helped learn more about fundementals of creating realistic trim sheets and modular environments

Chaotic Artist's Atelier

A Chaotic Artists Atelier created for the Grads In Games competiton. A painter opens up his studio in the early evening for a night of artistic endeavours. Very much enjoyed this project as it challenged me to approach a environment in a more creative way. Main goal was to make the scene feel lived in and active. 

This scene overall used a 3 2048 x 2048 maps. One of these is a trim sheet used for the bulk of the modular walls and such whilst 2 of those were used for the assets scattered around the scene.

Pipe Wrench

This project was mainly a texturing exercise for me . created over the course of 2 days. Took inspiration from various resources primarily Thomas Butters. Took this opportunity to learn more about anchor points and creating more photorealistic materials. I used 2 4K maps. 

Ferrari 250 GT SWB - Le Mans Variant

Created as part of a University Project in 4 weeks. Tri limit was 50000 with the finished model reaching 35581 tris with a texture map budget of 4k for the whole model. Idea in mind was a French Driven ferrari part of the old Le Mans races. Rendered in UE5. This project allowed me to dive deep into the creation of hard surface vehicles optimized for game engine

Created from scratch in maya and then high to low poly baked in subsance painter. This project teached me various aspects in texturing from creating realistic metal to using shaders in UE5 to make car paint look accurate.

Bugatti Veyron Inspired Tire Project

this Project was created in 1 week for a university project. Goal was to make a asset with a fake brand based on certain games in which i chose Forza Horizon. Heavily Inspired by Forza Horizons Bugatti Veyron Rendered in Unreal Engine. Game Ready Asset

Maps used - 1 4K map for beauty shots

Tri Count - 4830 Tris

1 UV map used

Mauser C96

A game ready Mauser C96 with texturing as a primary focus and Zbrush. Mauser is 12340 Tri and using 1 4k map for beauty purposes. Bullet and Clip both come too 956 Tris, Rendered inside of Unreal Engine 5 With the backdrop designed with Quixel Megascans. Low poly made inside Maya, Highpoly inside Zbrush and textured inside of substance. 

Trijicon ACOG 4x32

This project is primarily based on the Trijicon 4x32 Rifle SCThis project i focused primarily on texturing as i feel i lack in that area. Low poly is 14206 whilst using just 1 2048 x 2048 map. 4K has been used here for beauty shots. Rendered in UE5 with the help of megascans for the environment. Intended for use in game engine.


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