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Cyberpunk Environment & Hardsurface Modeling
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Cyberpunk Environment & Hardsurface Modeling

Lars Wagner
by LarsWagner on 19 Mar 2024 for Rookie Awards 2024

Things I did during my first three semesters of Game Art college at SAE Leipzig

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The following project is a cyberpunk inspired penthouse environment optimized for a PC game. I made it during my third semester to start learning Unreal Engine and its new features like Nanite and Lumen.

Mode overview

Focus on nanite foliage and performance lumen lighting.

Progress

Assets

I made some modular walls and stairs, the rest are unique meshes. Most of the foliage is also external assets.

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