Student Portfolio 2023-2024
My name is Pedro Costa, I'm a 3D character artist and recent graduate of Think Tank Online. For this year's contest, I'm submitting the work I completed over the last two terms at TTO. Special thanks to my mentor Raffael Frank. Hope you enjoy it!
Iron Man Mark 85 - Tony Stark
Presenting part 1 of 2 of my Mentorship Project term at Think Tank Training Centre.
For this project, I wanted to try and capture the performance of one of my favorite superheroes.
It was also a chance to demonstrate the modeling, texturing, and lookdev skills I have built during the last two years studying asset creation for film.
For the sculpting I used Zbrush for blocking the Armor, the retopo was done in Maya, and fixed some proportions as well, iron-man textures were created in Mari, and the base in Substance Painter, Rendering/Lookdev with Arnold.
Clay Renders
Wireframe Turntable
Texture were created in Mari.
Diffuse
Roughness
Coat
Lighting test
Iron-Man passes
Base renders
Maya Viewport
Robert Downey Jr.
For this portrait, I wanted to try and capture the performance of one of my favorite actors of our time, the great Robert Downey Jr. His iconic voice and charismatic presence have left an indelible mark on countless cinematic masterpieces, and I aspire to capture some of his essence and physicality in this portrayal.
It was also a chance to demonstrate the modeling, texturing, groom, and lookdev skills I have built during the last two years studying asset creation for film.
For the sculpting, I used Maya and Zbrush in equal parts, with all the primary and secondary forms established in Maya, and high-resolution detail in Zbrush. Skin detail was achieved with Texturing XYZ's VFACE. All skin/eye textures were created in Mari, and the rest in Substance Painter. Clothing was drafted and simulated with Marvelous Designer, then finished with Maya/Zbrush. Groom was created in Xgen. Rendering/Lookdev with Arnold, Compositing in Nuke.
Demo Reel
Clay / Wireframe Render
Lighting Test
Passes
Zbrush BPR renders
Maya Viewport
Scarlet Witch - (Elizabeth Olsen)
For this 3D portrait, I wanted to try and capture the Likeness of Elizabeth Olsen, as Scarlet Witch from Doctor Strange Multiverse Of Madness.
For the sculpting, I used Maya and Zbrush in equal parts. Skin detail was achieved with Texturing XYZ's VFACE and the new microskin 2.0. All skin/eye textures were created in Mari, and the rest in Substance Painter. The costume was sculpted in Zbrush and then retopo in Maya, Clothing (Sleeves and Skirt) was drafted and simulated with Marvelous Designer, then finished with Maya/Zbrush. Groom was created in Xgen .Rendering/Lookdev with Arnold, Compositing in Nuke.
Clay / Lighting
Wireframe
Neutral Environment Setup
Lighting Test
Passes
Thanks for taking the time to view my work, it's appreciated!
-Pedro
Comments (12)