Scott Claytons Work
Some work from personal projects of mine
Hi, my name is Scott Clayton and I am a self-taught game developer and aspiring 3d artist. All of my work comes from personal projects. Please feel free to offer feedback and criticism as I see this as a valuable opportunity to learn and improve my skills. I hope you enjoy my work.
And The Walls Come Crumbling Down..
During this project, I wanted to explore how I could bring more realism to my game environments, At the same time it was crucial to maintain an enjoyable experience for the player. This was the biggest challenge and it meant that optimisation and efficiency were key.
I wanted a way to iterate on ideas easily, so I decided to use SideFX Houdini, mainly for the procedural workflow. After some research and brainstorming, I decided to build a Houdini Digital Asset that would take regular game assets and make them destructible by running a physics simulation and baking the resulting animation to a Vertex Animation Texture for use in Unreal Engine.
as a proof of concept, I made this simple wall that shows the physics sim that was baked into it.
Misbegotten
Misbegotten is a video game WIP that I have been developing over the last couple of months. It is built in Unreal Engine 5.1 and uses a mixture of free assets from the Unreal Engine marketplace for the character and my own models for props and terrain design. The game mechanics I have written and implemented with Blueprints, Unreal Engine's visual scripting language. The project showcases a wide variety of skills including modeling, rigging, environment design, etc...
Above are screenshots of a weapon I was modeling for the game using blender
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