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Distant Hangar _ UE5
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Distant Hangar _ UE5

by KermanCordero on 1 Jun 2023 for Rookie Awards 2023

Hi! This is an environment i made during a masters degree at Voxel School. It is based on a concept from Sergey Vasnev

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Distant Hangar


This an environment i finished in a Masters degree at Voxel School.

I was trying to improve my hability with unreal engine materials Creating custom Vertex Painting objects, landscape blending and foliage shaders. 

The scenario was based on a concept from Sergey Vasnev

For the vegetation i made an atlas and a mask. I used the per intance node to give grass a color variation and a wind mask to fake wind on the top of the mesh.

With vertex painted setted in 3DsMax i made block the base of the grass in order to make the wind movement more believable.

With dither node i help grass to vanish with a smoother transition.

And finally i added collision with objects using distance field mesh.

The UE version i used for the scenario wasn´t ready for tesselation so  i displaced in 3dsMax a subdivided mesh with a texture. With nanite and a dither transition i blend the road meshes.


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