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J.C. Petrofsky | Motion Designer
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J.C. Petrofsky | Motion Designer

J.C. Petrofsky
by cuboxel on 1 Jun 2023 for Rookie Awards 2023

Hi! I'm J.C., a motion designer with an itch for technical challenge. I specialize in 3D and Music production and I love learning new skills like color science. The theme and tone of my pieces are often expressed through the use of illumination.

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Demo Reel

A snappy edit of projects I worked on from 2021 to 2023

Speaker Project - Sculpture Series

Gamma

Delta

Theta

For this class project, I was tasked to "collaborate" with a brand and create a promotional video for this collaboration product. I researched many companies and picked JBL because I produce music and I have memories of using a JBL iPod dock in middle school, which I still have today.

After many concepts, I settled on three home speaker designs that look elegant as home decor. Each one is created from a basic 3D form and named after a greek letter that resembles it. Surrounding the fabric wrapped center is a golden metal frame.

I also had to understand myself as an artist to contribute my half of the collaboration. All of my art features a creative and elegant use of light. Each speaker has lights on the inside which pulse with the music, and a light strip on the inside of the metal frame.

A speaker ad should have suitable music to make the speaker not only look good, but also sound good. I produced the music myself in Logic Pro to create the exact mood I was imagining.

I did everything from scratch, from the modeling, procedural texturing, animation, and especially lighting. Each shot has its own set of carefully placed lamps to ensure light was reflecting exactly where I wanted.

For the past year I've been learning color science by making my own tonemapper. Left is from October 2022 when I was reliant on Color Appearance Models, and Right is from February 2023 after I learned how to use matrix transforms in OpenColorIO.

CoMotion Title Sequence 2023

CoMotion is an annual student-led motion graphics conference at the Savannah College of Art and Design. This year's title sequence was directed by Aanvik Singh and Marly Koven, and I was a 3D animator for the branding team. I created the 3 fire shots at the beginning and the 3 TV shots at the end.

Creative Director: Aanvik Singh

Art Director: Marly Koven

Producers: Rachel Golla, Alexis Dow

Lead Animator: Desmond Du

Lead 3D Animator: Stephen Mok

Animators: Harshitha Suresh, Kyle Switzer, Isabelle K Winarto, Kaleb Sweeney, Cathy Lin, Meg Aki, Erica Kim, J.C. Petrofsky

Lead Designer: Tiffany Lo

Designers: Antara Ghosh, Jessica Liou, Alexis Wang, Tiffany Tedy, Peter Wang, Xinxun Liao, Yining Li

Lead Graphic Designer: Josie Glassman

Graphic Designers: Punasa (Bee) Sihsobhon, Meghna Shourie, Nicole Lin, Claire Lin, Sophia D’Alleva, Stephanie Sandoval

Lead Experiential: Samantha Woods

Experiential: Juan Pablo Silhy, Alyssa Mackersie, Meghan Romance

Web Developers: Amadeus Cameron, Isabelle Duffner

Composer: Miguel Concha

Lead Documentation: Libby Nett

Documentation: Caitlin Crooker, Savitri Trivedi

MOMELove: Alexandera Marca, Cora Keene, Shivani Varandani, Lauren Neu, Fatema Sultan, Claire Lin, Peter Wang, Samantha Woods, Tucker Ziegler, Maria Chiuz, Harshitha Suresh

Special Thanks - SCAD Motion Media: Kelly Carlton, Duff Yong, Dominique Elliot, John Colette, Michael Betancourt, Minho Shin, James Gladman, Brandon Sugiyama, Walter Woods, Christina Maloney, Matt Van Rys, Alessandro Imperato

Fire Shot

I used Blender's mantaflow smoke simulation to simulate fire. After a lot of tweaking settings and resimulating at lower resolutions countless times, the final simulation took over 10 hours.

I used MBLab to generate a human and modeled/simulated clothes for it. At first I made gym shorts, but most fashion experts agree that wasn't in style in the caveman age so I made a leather robe. Nearly everything is covered in hair particles to avoid the flat cg look.

In the final title sequence, colorization was done by Desmond Du.

AR Postcard

Aanvik decided early to use the TV shot for the AR postcard because it could show the design team's styleframes. I had a very short deadline to model the TVs and arrange them into a scene. I modeled two different TVs with adjustable settings of size, dimensions, bezel thickness, screen depth, and detail options. The color is determined in the shader by the position of each TV.

Thanks to Alexis Dow for creating an elegant postcard around my render, and the experimental team for creating an exciting AR filter for the postcard.

TV Shot

I modeled and simulated new 50's inspired clothes and groomed a striking hairstyle around another MBlab human model. I used modifiers to subtly wave the cloth to match the organic human movement I animated. I created all materials from scratch to emphasize value contrast.

Thanks to the entire design team and animation team for creating the rest of the title sequence playing at different offsets on the TVs.

Drink Masters Title Sequence

I collaborated with Haze Ngu in a class project to create a new title sequence for the Netflix show "Drink Masters" Our main goal was to learn Cinema 4D and Redshift to capture the luxurious and vibrant vibe of the well crafted cocktails found in the show. I created the first 4 shots and Haze created the last 4 shots.

Drink Masters is a series on Netflix featuring the best bartenders in competition to find the most accomplished mixologist. The show is intense, competitive and features beautiful cinematography of artistically decorated cocktail presentations. This title sequence takes you through the liquid abstract makeup of the winning drink and sets the tone for the show. Portraying an elite feeling with the clean visual, but including a building sense of chaos and rising tension to reflect key points in the show. This sequence showcases all the behind the scenes of what goes into a perfect drink.

I composed the music in Logic Pro, incorporating liquid samples such as a faucet filling, drops falling, and ocean waves.

I experimented with many features such as displacers, cloners, redshift environments, volume meshers, and the new Pyro engine. It was interesting seeing how they compared to Blender on a technical level.

With my new knowledge in color science / image formation, I had all 8 shots exported from Cinema 4D as multilayer EXR sequences. This allowed me to use many compositing tricks in Blender to reduce noise, add Bloom with a custom implementation, and use my custom tonemapper with properly supported OCIO looks.


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