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House of Dreams
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House of Dreams

by Eros28 on 1 Jun 2023 for Rookie Awards 2023

I made this two-week project as part of my school coursework for Lightbox Academy. As you can see by the wintry, feel it was made in December. It was made in Autodesk Maya, texturized in Substance Painter and rendered in Arnold.

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When I started the project, the first thing I did was the blocking. I separated all pieces, and I worked one by one. Besides, I did the textures in Substance Painter, which I used to reduce the polygons on the stones and the floor because the relief was made through the normal map. 

Then I organised the pieces in the same scene and put the illumination. I wanted to create a contrast since the building's lights are warmer than the general illumination. This is my way of creating winter and cosy scenery. 

I was inspired by the following piece of work: https://www.bilibili.com/video/BV1AZ4y1U7t9/?p=1


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