Rookie Awards 2024 - Open for Entries!
Elijah Palmer Props/TARDIS/Ship
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Elijah Palmer Props/TARDIS/Ship

by skepticaldragon on 1 Jun 2023 for Rookie Awards 2023

My entry consists of my entry to this year's ArtStation Challenge - Medieval: Back and Forth, the TARDIS Console Room for the 9th and 10th Doctors from Doctor Who and a Star Citizen inspired ship.

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I am delighted to show you my best work from this year! My projects include my submission to this year's ArtStation Challenge, the 9th/10th Doctor's TARDIS from Doctor Who and a ship based on the Arrow from Star Citizen. 


ArtStation Challenge! Medieval: Back and Forth.

This year I took part in the ArtStation challenge, where 3D artists would recreate props, environments, character's etc. from the concepts made earlier on in the challenge by other artists. I entered the props category. The aim was to create props from the past but with 'future' technology. 


These props were based on concepts by Elena Serova (Scroll Tablet and Vending Machine) and Justus Sluijter (Neon Sign), which were made in the concept stage of the challenge.

Here are the side, back and front profiles of each prop:

Here are wireframe views and texture flats of each:

Blockout -> sculpt -> first texture iteration (too realistic) -> final texture iteration

Blockout -> final model -> adding the atlas -> final Substance Painter texture

Blockout -> wood sculpt -> highpoly (left) low poly (right) -> final texture

Software used:

Modelling: 3ds Max

Sculpting: zBrush (for the scroll and wooden components of the neon sign)

Texturing: Substance Painter

Rendering: Unreal Engine 5. 

9th/10th Doctor's TARDIS Console Room from Doctor Who. 

This project was the first assignment for my Master's degree. We were tasked with recreating a scene for a TV show or movie. I decided to recreate this version of the console room in the TARDIS as this is when I started watching the show, back when it aired in 2005, and those were my favourite seasons!

Individual props with wireframes:

This project consisted of some tiling materials as well as a trim sheet to help with the texturing of the many console parts. 

Software used:

Modelling: 3ds Max

Texturing: Substance Designer and Substance Painter

Rendering: Unreal Engine 5

Star Citizen Styled Ship!

For another assignment for my master's degree, we were tasked with creating a spaceship (or mech) based from an already made concept. However, we were to change some aspects to the silhouette. For this I chose the Anvil Aerospace Arrow from Star Citizen. 

The ship was presented in Unreal Engine 5 with the Scifi Kitbash Level Builder from the Unreal Marketplace. 

To texture this ship, I used tiling materials and POM mesh decals.

The POM decal and tiling metal panels materials were first modelled in 3ds Max then baked in Substance Painter. The Metal material was made in Substance Designer. 

Wireframes and flat colour models:

By using material IDs and having multiple different coloured base colours for one material, I could add colour variation to the ship. 

A weapon was also required. I based this weapon off the Behring M5A Laser Cannon. The weapon also uses material IDs and POM decals. 

Workflow:

For this ship, I used CIG's chamfered edges and weighted normals technique to model the ship and weapon. This negates the use of high to low poly modelling and saves time. It also allows the normal details to be of a higher resolution as they aren't on the same UVs as the rest of the ship as they are separate meshes. 

Software used:

Modelling: 3ds Max

Texturing: Substance Designer and Substance Painter

Rendering: Unreal Engine 5

Thank you for viewing my submission to The Rookies!


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