Lofi Scifi Star Gazing Station
Everything was modeled in Maya and textured in Substance painter. Exported into Unreal Engine for the final product placement. VFX was part of a download pack, because I couldn't get the Niagara System to work in URE5. If anyone has any tips or tricks on that I would love to learn fro
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This is a project I've worked on at school for portfolio 3. It is my most recent work. It was modeled in Maya, textured in Substance painter and imported into Unreal Engine 5 for material hookup and product placement. VFX was made from a download pack, because I am not as well versed in the Niagara System in Unreal yet. It is a project that I loved working on, and it was a lot of fun!
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