Rookie Awards 2024 - Open for Entries!
Dystopian England - Authority
Share  

Dystopian England - Authority

by LouiseEnvi on 1 Jun 2023 for Rookie Awards 2023

This environment is my final year project. Quixel and some packs from Unreal Market were used (some small assets and some decals). The environment was brainstormed by me and Jack Lamb Wales. Takes place in a town in England. A worldwide disaster has happened where now the government takes to a dark turn in control

2 334 0
Round of applause for our sponsors

Game description:

The world of Authority is an alternative version of our own where everything that can go wrong goes wrong. Petty wars have consumed many nations of the world; trade links have been severed and economies have collapsed. Pollution has made the air itself toxic and most farmland is no longer usable. Years of humanity struggling with new challenges has led to unrest and collapse with very few governments and organizations managing to survive the turmoil, those that have are corrupted by this new world brutally enforcing their authority.

The UK weathered the new world better than most, with it still having a government however in order to preserve what it could draconian measures had to be taken, called "The Adjustment“. What was left of the UK would be organized into ‘’The Authority’’, whose purpose was to preserve humanity through authoritarian means. Many tried to protest but were lobotomized. Any ideological belief that contradicted the Authority’s Mandate was banned; The symbols of the old world died. The Authority has brought order and is seen by those that uphold it as the only way humanity can survive.

I worked solely on the environment and editing. Jack Lamb Wales did the characters, 2 posters and the APC (you can see in the video).

Here is one of the buildings in the scene. These modular building assets make 3 variants.

Some of the cooler assets are used in the scene. Not all is on display because we could be here for a while.

Some assets used in the Authority environment are borrowed from Quixel and Unreal Marketplace (DefectPropsVol1 and Modular neighbourhood). My friend (Jack Lamb Wales) created the characters and the APC.

This environment was originally meant to be playable, so optimisation was really important. I created a universal material. The material has the basic UV size and UV offset as well as colour shifting. On top of that, I needed the material to not seem repeatable so I used a micro-macro variation mask with 3 levels to it. It overlays 2 materials. It can also project in tri-planar with a switch. I gave the option to add moss to the final texture. With a variation in the repeating texture, I could use smaller texture sizes.

I really liked the pub and made some separate images.


Comments (0)

This project doesn't have any comments yet.