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Jordan Harris - 3D Prop Art
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Jordan Harris - 3D Prop Art

by Jharris5398 on 1 Jun 2023 for Rookie Awards 2023

This is a collection of my best pieces, mostly props developed in the last 6-12 months in a range of styles from both student projects and personal work.

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About my art

My career ambition is to become a 3D prop artist so my work shown here is generally props. I enjoy creating both realistic work and stylised work. I have tried to show some variation in the props here as well as different styles and techniques. 

Roller Skates

This is a Roller Skate prop I made for and won an intercampus competition at my college. The challenge was to make it in 5 hours using a 3D software and Substance Painter. I chose Blender as it is my main software now. I really enjoyed the design theme of this project, which was a retro livery. I chose a classic rock and roll theme to design my skate around and enjoyed making the stitching and decal effects. This was one of my first times using Substance Painter so while it could have been executed a bit better, I really enjoyed this project.

I took a render from the back and other side of the model to show the detail around the asset. I made the textures symmetrical because of the realistic style and that's how it would probably look in the real world. I also took a shot of the asset without textures just to show off the modelling on it's own.

Here are a couple of wireframe views of the model. I went for one of the underside because the usual render angles didn't show it overly well. My topology on this model was overdone quite a bit. I only had 5 hours to make this so I was just focusing on making it look as good as possible so looking back on it, a few areas such as the wheels had an unnecessarily high polygon count.

Stylised Cat

This is a stylised cat character I created for one of my 3D modules. This was my first time using Substance Painter and I couldn't believe the extra depth that could be added to a model. I initially wasn't sure exactly where I wanted this model to go but once I had looked through Substance's asset library, I decided to make my model into a teddy bear. I wanted the style to be quite simple and cartoony but also wanted to challenge myself to see what I could create. I really enjoyed doing the stitching and playing with height settings to create holes in the fabric. I don't normally make characters so I was really happy with the end result.

I took a render of the plain view in Blender with flat colours applied to show how big a difference Substance Painter made. The added texture detail completely transformed the character and I can't imagine going back to texturing without Substance. I also included a wireframe version of the model as I was proud of the topology on this asset. Topology isn't always a strong suit of mine but I've been working on it and this was a good example of it.

Finally, I have included a render with a small environment created. My character is clearly aggravated so I decided to give him a reason to be moody. I had to give him a prop for my assignment so gave him an umbrella and added rain to ruin his picnic. I decided to go really exaggerated with the cartoonish style of it and put him on a small patch of land with the rest of the area flooded and his picnic basket lost at sea. I had fun creating this and adding a bit of story to the model.

Electric Guitar

This is an electric guitar model made as a personal project. Electric guitars come in a lot of different shapes, styles and colours and I wanted to make mine look distinctive so I decided for a ragged beat up look. I also wanted a unique material and after some trials decided that a gold material would fit the aesthetic well and I would be able to form a detailed texture with it. I added a lot of erosion and scratches that I think add a lot of depth to the model. I also added dirt and grit, especially on the strings that are thin and damage would be very noticeable. 

Additional renders showing off different details. The texture is shiny metal so the lighting can sometimes obscure details depending on the angle so I added many different angles so each part of the model is shown well.

Here are a few screenshots form Blender showing a couple of angles without textures and also showing the wireframe on top of the model. This was a relatively simple prop to model as the focus was one texturing.

Pipe Pistol

This is a prop weapon I recreated from the video game Fallout 4. This is one of my favourite series so I have created a few assets from it. The post-apocalyptic style gives so much freedom for adding details and textures. The idea behind this weapon in game is that it is created out of loose scrap objects so I was able to add a lot of damage, rust, etc and stay true to how the gun is meant to look.  Below is an image of the original asset I used as my reference image from the original game for comparison

I tried to add a bit more depth in the textures of this model with more oil, blood, etc. I did this because I felt the model should have been more worn and dirty than in game. It also gave me the chance to practise adding different materials as this model has wood, metal and fabric as well as lots of liquids and dirt, which I think gives a really appealing visual.

I also added a couple of wireframe views to show the topology on the model. I also have a side view of the model, similar to the reference image which shows off that the model is done in a similar style to the original model.


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