Rookie Awards 2024 - Open for Entries!
3D models and Environement
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3D models and Environement

Hamed Ghadirian
by HamedPhixer on 1 Jun 2023 for Rookie Awards 2023

I'd like to present you my latest work, which is the result of the past two years of self-learning. My primary focus has always been on first the fundamentals and second stylized art, as I am particularly drawn to this type of work.

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Project Stylized Cassette Player

Before this project, I knew some basic knowledge of modeling and texturing but I wanted to choose a style and push myself forward so I tried to study "stylization" a little bit (if it's even a thing:) and also learn using Zbrush, Blender and substance painter in a more cohesive way. 
I drew my ideas and started working, I admit it's not as optimized as it should be (25k polygon count with 3x 2k textures) but I was more focused on learning the process, workflow, and design. 

I also tried to add a functional rig for opening the door or using the buttons.

Project Stylized Environment 

My focus for this project was learning unreal engine, so I took Stylized Station course about the environment and followed through with it. I made every single asset for it and tried to improve my skills. I love to design my assets so I took a lot of references and drew some of them. My main reference was DOTA2 but I didn't want to just copy it so mostly I used its color pallet and I designed assets from scratch.

Since I have no knowledge about map design or environment optimization so I tried to focus on it as more like a concept for an environment.
I also wanted to add more assets, details, and lore but I wanted to post it for this year's Rookies award so here are all things I could finish to this day. 

I like to explain that I used UE5 for this project, but I didn't use any type of Global Illumination or lumen, I set GI to none but I turned on the "force no precomputed lighting" to work faster.
Next, we'll have some in process and more in engine photos and then we'll move on to the Blender.

I always like to test and render my assets in Blender especially with EEVEE so here is:

Demo testing the assets in Blender (rendered with EEVEE)

This April it became 2 years that I'm self-learning 3D art, I'm so proud to be part of this contest and I want to thank all the people who, knowingly or not, helped and are still helping me through this journey. 

I hope you enjoyed my work, and thanks for your time.



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