Emilio Hermosilo - Character / creature art
Hello everyone ! I'm Emilio and this is a collection of characters I made for portfolio porpuses.
Hello everyone! I'm Emilio, a self-taught artist. Here, you can find all the portfolio pieces I've done.
I want to specialize in character and creature art, as well as texture art.
Character - Art (real-time)
Blacksmith, Concept was done by Yuhong Ding
This piece was made for video games, the renders are real-time in Unreal 5, I did two 4k textures and used 130k tris for the character, and the beard was made in Xgen.
Creature - art Film-Vfx (Rendered)
This piece has several udims and the texture work was made on substance painter, the renders on Arnold. Currently, I'm learning mari.
the creature design is based on some sketches from alexander Ostrowski
Those are my strongest and more recent artwork, I don't have any experience in VFX or videogames. I only worked for 1 year in the collectibles industry but I want to change my career path to do what I like the most, and be able to grow as a person and as an artist.
My work can be improved in many areas, and one of the most important, is the technical aspect, better uv layout, better optimization of geometry, and so on. I would like to admit that my weak point and I'm working on it. I'm learning how to make hair cards as well.
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