Cottage
This cottage was modeled in Maya, textured in Substance Painter/Designer, and lit/rendered in Houdini. I am also responsible for the path, the grass, and the trees.
Hi, I'm Maya Bowen! I am a dedicated and experienced 3D surfacing artist with a strong background in texturing and modeling. Through my work, I strive to evoke emotions and transport viewers to captivating and believable worlds. I have a keen eye for detail, a strong understanding of color theory and lighting, and an extensive knowledge of industry-standard software such as Maya, Substance Painter, and Substance Designer.
In addition to my technical skills, I am an excellent collaborator and thrive in a team-oriented environment. I value open communication and believe in actively contributing to the creative process. I am always eager to learn new techniques and stay up to date with the latest trends in the industry.
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