Japanese sorceress (Real-time Character)
Hi Everyone. Just wanted to share a set of breakdown images and a short video of my Firts real-time character
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Round of applause for our sponsors
This is my result and my first complete character studying in the MasterClass - Characters for AAA Video Games at Libel Academy. A quick summary of the procces:
-Sculpting/Modeling in ZBrush and Maya
-Marvelous Designer for Cloth
-Game mesh-UVs in Maya
-Baking-Texturing with Marmoset Toolbag and substance painter
-Lookdev-Render in Unreal Engine 5
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