Real or Render?
This was a four-week project done at the end of my second year of the Bachelor of Art and Design and Media Design School. The task was to take a still-life photograph and recreate it in 3D, so people wouldn't know what's real and what's a render!
This was a four week long project I've recently completed for the end of my second year studying a Bachelor of Art and Design at Media Design School.
The task was to create a still life, photograph it and then recreate it in 3D, the idea being you wouldn't be able to know whats real or whats a render!
Here's an early look at the process after capturing the final photograph.
The image had to be put into Nuke to be undistorted to turn it into a plate that we could match the CG to. Then it was time to start blocking out the larger shapes of the props in Maya. Once their was a rough blockout of everything, I could move onto a lighting match which was rendered using Redshift.
Then, it was a matter of going back and forth between adding more details to the models and using the updated models to check the lighting match.
Here is a look at some of the stages of models
Here's an earlier screenshot while I was working on the camera match, which was one of the trickiest parts of the process!
(This is a screenshot out of Maya with the wireframe CG overlayed onto the photograph plate)
Once the models were completed I could move onto the surfacing, which was done using Substance Painter and Photoshop.
I started by putting a base 'clean' texture over everything before adding wear and tear and grunge to it
And after alot of back and forth of texturing, rendering and comparing to the photograph, I ended up with a finalised Raw render.
I then edited both the photograph and the render in Nuke, which takes us to the final product!
Thanks so much for having a look at my work!
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