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 Éric guercia 3D environment artist
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Éric guercia 3D environment artist

by Arcance on 31 May 2023 for Rookie Awards 2023

My goal as an environmental 3D artist Make more real and more tangible what does not exist and that will probably never exist. I'll get there someday no matter how long it takes !

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It is the work and fabric of a free interpretation of the concepte art. At the time of blocking I did some tests then I understood that the symmetry of the basic concept was its strength  Visually speaking.

The goal of this project was to make me better master the modular elements and how to optimize the use of adjustable textures.

Here are the preparatory modules that allowed me to do the blocking.

During this exercise I had to reproduce his own and redo the hand painting.

I realized several projects in order to make me apprehend several types of texture. We are in the presence of a stylized type texture This time it wasn't hand painted I used an automatic method to gain time.

This is a concept stool from the game Star citizen, I tried to find a balance between the number of polygons,  I was still learning the Bake process.

On this project in the texture was stylized I still used  substance painter  Rather than 3D coat . For the moment much less qualitative but much faster too.

On this project I learned to master the trime How to best use it to gain time on texturing .

I realized the hard surface of this object with Z bruch A software that was not at all suitable for that.

Always following the same pattern I take one or more references  Then I have to make something as close to the concept as possible, The shield is a special case I had to make it as part of my Entrance examination.

Au cours de ces travaux j'ai acquis de solides bases en substance designer

During this work I acquired solid foundations in designer substance I had to watch taking references Pour créer un petit paysage In which I would integrate my textures.

This project is not finalized But it gives you a clear idea of ​​my ability to interpret a concept as well as my way of working I start with a rough blocking and I create modular elements capable of integrating with this blocking.And I create the textures and a trim for all other items.


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