Loki & Ana from Overwatch
Hello my name is Ariadna, I'm a student in Voxel School and here I present the best work I have worked on. First is an interpretation of the concept done by Aleksi Briclot "Loki in Thor: Ragnarok". The Second one is a realistic representation of Ana from the video game “Overwatch”.
Loki is a character designed for real time and rendered in Marmoset Toolbag 4. The software used include Zbrush for the sculpting, ZWrap for the retopology, 3DS Max for the UVs and the modeling of the weapon, and Substance Painter for textures with scans and realistic materials.
Concept art by Aleksi Briclot "Loki in Thor: Ragnarok".
https://www.artstation.com/artwork/rVzGm
Ana is also a character designed for real time, except for the hair that is was created using Xgen and then converted into polygons. It was rendered in Marmoset Toolbag 4. The software used include Zbrush for the sculpting, ZWrap for the retopology and 3DS Max for the UVs and modeling the weapon, and Substance Painter for textures with scans and realistic materials.
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