Rookie Awards 2024 - Open for Entries!
3D Environment and Props Art Showcase - 2022-2023
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3D Environment and Props Art Showcase - 2022-2023

by Alexandrelgs on 31 May 2023 for Rookie Awards 2023

This is my entry for The Rookie 2023 ! You will find some of the work I did during these 14 months at Artside. From full environments to handpainted assets. I hope you like it !

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Underground Library

One of my biggest environments made during the Masterclass of Lionel Cregut at Artside!
I am going deep into the realistic workflow to improve my skills and learned how it works. I use Substance Designer for the textures, Blender, Zbrush and marmoset for the modeling and baking.

Anton Fadeev Artstation : https://www.artstation.com/shant

WIP

Modules

You can see the modules I used on my scene. I used vertex paint, triplanar and/or unique props for a maximum control on my scene and for being free to change the settings inside Unreal Engine.

Materials

I created all my materials in Substance Designer for improving my knowledge and my skills on this software.

The conclusion

That was an instructive and rewarding project. I pushed my limit and learned a lot thanks to the feedbacks and the supervising of Lionel Cregut !

Realistic Cave & Materials creation

This is a project I worked on at Artside with Paolo Boissel.
The objective was to build a realistic cave with procedural materials. I modeled the ground, the cave and their respective materials, but the foliage was taken from Megascan.

Handpainted Sword

During this module Lucile Thyrard teached us how to handpaint assets with Photoshop and 3Dcoat.
It was a first for me, and I loved this workflow right away!
For the final week, I took a sword created by the amazing Guillaume T. Delbarre.
I love the ice material and in this project I wanted to challenge myself to recreate the transparency and the multiple layers of the ice. It was really chill, fun and I will surely continue to practice in the future.

Stylized Dagger


This project was one of the first complete game ready workflow I tried. Under the supervision of Hugo Aubert.
I took a concept of a Pyke dagger from The Ruined King game created by Philip Karlov.

Thank you for your interest. You can find my work on my Artstation profile here!


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