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DOOM ENVIRONMENT
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DOOM ENVIRONMENT

by Cinthia on 31 May 2023 for Rookie Awards 2023

Hi everyone! This is my videogameart master's degree final project at UA School, an environment inspired by Doom Eternal. I spent the last three months developing it. I have used Unreal Engine 5.0, Autodesk Maya for hard surface modeling and uv mapping and Substance Painter for texturing.

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I did based my main room on the beginning of the game, that takes place inside the UAC facilities. I wanted to create the sensation of passing through three stages:

1.- The corridor: Which is the "cleanest" space of the level.

2.-Tha main room: Is the room where usually the enemy wave would be, with more blood, destruction and wear.

3.-The secondary room: this room is more inspired by a dungeon zone in order to finalize in a more chaotic way.

Cinematics and Gameplay

Assets

Breakdown

Render Passes

Crucible Turnaround, Wireframe and Passes

Crucible Breakdown

References


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