DOOM ENVIRONMENT
Hi everyone! This is my videogameart master's degree final project at UA School, an environment inspired by Doom Eternal. I spent the last three months developing it. I have used Unreal Engine 5.0, Autodesk Maya for hard surface modeling and uv mapping and Substance Painter for texturing.
0
609
0
Round of applause for our sponsors
I did based my main room on the beginning of the game, that takes place inside the UAC facilities. I wanted to create the sensation of passing through three stages:
1.- The corridor: Which is the "cleanest" space of the level.
2.-Tha main room: Is the room where usually the enemy wave would be, with more blood, destruction and wear.
3.-The secondary room: this room is more inspired by a dungeon zone in order to finalize in a more chaotic way.
Comments (0)
This project doesn't have any comments yet.