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Simple Animation + Animatic
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Simple Animation + Animatic

by Ferremi on 1 Jun 2023 for Rookie Awards 2023

My first try at a traditionally animated 2D scene, as well as an animatic/board made with the help of a 3D environment.

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Hello!

The past year has been pretty eventful for me, and this time around I've decided to put my animation and storyboarding work on display. So yeah! Nice to be going in a new and (personally thinking) more interesting direction.

In one of my classes I was able to make my own project, and for that I chose a short animation. Over the course of a semester I created what is my first ever hand drawn animation. Fully coloured and with lighting  done in After Effects!

I learned a lot through making this, and it was the longest time I have ever worked on a single project. (With my other classes and general inexperience)The animation itself is 12FPS and done in Clip Studio Paint. I'm definitely no background artist, so I employed the help of a little Blender and built the porch in 3D, and then drew the background itself over a screenshot taken in program.


I love storyboarding! I chose a lot of storyboarding classes, but weirdly enough, I didn't really make a proper storyboard for this animation. Since it was only one single camera shot, I felt like I knew where it was going well enough in my head to not need an animatic or anything. Here are the doodles I did on my ipad when I was in the ideation stage though!


The original idea was a sequence of different scenes, the fox in different places stealing different objects. I went with the simplest one first, and then if I had time at the end I'd expand and choose another- I could go on forever like that probably! But unfortunately I only had enough time for the simple porch idea at the bottom.


(Character design of the fox shown too)

I've also decided to upload some of my storyboarding work so far, first up is my more polished work made using a script my storyboarding teacher provided. The story is called "Dragon In A Teacup". Character designs and environment we were free to think up on our own.


I build the environment/scene in Blender first, and then decided on my camera angles once I had it all built up. I find my 2D work is at its best when supported using 3D for reference, it's a fun process that doesn't leave me stressing too much about perspective.


Final storyboard/animatic, scratch audio is my own.



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