Snowy river- CG environment for production
An exploration of creating environments in Houdini, along with complex fluid simulations. Brought together in a 2.5D composited scene inside of Nuke.
Snowy River- CG Environment for production
This personal project has been an exploration of creating an (almost) photoreal environment, along with exploring fluid simulation for the first time. I spent many late nights and early mornings working on simulating, scattering, rendering and more.
Surprisingly, one of the most difficult aspects of this scene was creating an accurate snow material. I tried many approaches including (but definitely not limited to): Volumes, Quixel textures, Particles and finally, what I settled on- no pun intended- A shader setup within HtoA using noises as well as real grunges to build a displacement shader, and using SSS to mimic the way that snow scatters light as ice fragments.
Collecting reference was crucial, I took reference for layout, rocks, water, snow, and vegetation, as well as using some shots that inspired me, specifically Andrea Sbabo's river scene in Houdini- seen top right- who was kind enough to give me some advice and guidance when I reached out to him, as well as a go-ahead on posting the project.
As I learned about fluid simulation, and FX in general it became apparent that I'd have to do a lot of iteration and art direction (and RAM) to get the look I was aiming for. Above are some of my initial sim wedges.
Showreel January 2023
While I am constantly working on exploring and expanding my craft, I very rarely have the time to compile them. So with that said, here is my brand new showreel... from almost half a year ago...
Each of these projects were designed to showcase a specific aspect of the CG pipeline, whether that is sculpting, texturing or rendering.
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