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Little Bo Reap
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Little Bo Reap

by kkomerska on 30 May 2023 for Rookie Awards 2023

A student created game available for download on Steam now!

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Little Bo Peep's sleepiness has led to all of her sheep being killed! Take revenge using powers of necromancy to summon undead flocks of sheep to defeat your foes. Each different flock can assist in your movement or your battles to defeat your foes in an untold number of ways!

Little Bo Peep has lost her sheep, and now she's out for revenge! Play as Bo Peep in a single-player 3D action-RPG where she's overwhelmed with grief and goes on an adventure through Pastoria. Command a variety of sheep flocks for you to fight your way through hordes of fairy-tale creatures on a brutal revenge quest for the sake of all sheep and animals. Use your necromancy powers taught to you by your old mentor, Baba Yaga - It must be because of all of her evil ways that all of your sheep were killed! Battle, train and learn new abilities to gain an advantage on the big trolls, spitting flowers or kamikaze frogs! Earn their souls to upgrade your abilities and unlock new ways of fighting to fit your own playstyle, such as riding your sheep into battle! You must discover the unique aspects of the land, including solving puzzles, platforming or discovering the long lost skulls. Find Baba Yaga and let her know how much those sheep meant to you, though she might be more prepared than you think!


This game was developed by a team of college students from Champlain College (as well as a contractor from Berklee College) over the course of two semesters. This game was created in an environment mimicking a studio through agile development and use of weekly scrum cycles. Concepting early & often was key to creating a cohesive game. 

A focus on the contrast between cute/whimsy and blood/gore was imperitive to the core of Little Bo Reap. In a game with so much going on, creating clear color language was important for a good user experience, and creating color palettes with as much color blind accessibility as possible was important to us. To bolster an accessible user experience we also used shape language strongly to represent the different sheep types. For example, the blue "builder" sheep are represented by a square, the yellow "ram" sheep are represented by a triangle, and the purple "fluffy" sheep are represented by a circle. 


This is just one of the considerations we weighed while creating our game. To learn more and play Little Bo Reap for yourself, visit our Steam page at https://store.steampowered.com/app/2315940/Little_Bo_Reap/!

Lead Producer, Scrum Master: Sean Callanan
Lead Designer, Product Owner: Michael Silverio
Progression Designer, Balance Designer: Carmen Murphy
Lead Sound Designer: Ava Udelson 
Lead Programmer, Gameplay Programmer: Demetrius Nekos
AI Programmer: Mitko Ivanov
Systems Programmer: Zachary Schwab
Lead Artist, Animator: Camden Emery
VFX Artist, Technical Artist: Jessica Hunsberger
Character Artist: Francine McCarthy
Character Artist, Prop Artist: Donald Seymour
Environment Artist: Kathryn Komerska
Producer, QA Analyst: Montgomery Fish

Contractors:
Composer: Alyssa Fabian
UI Designer: Brigham Boice
Animator: Allen Rocke

Additional thanks to:
Jimmy Jiang for additional props.
Daniel VanRyn, Aiden Wright & Brendan Smith for voice acting.
Maya D'Amico, Eric Winebrenner, Greg Bemis, Survios, Sony Bend, Champlain College Sound Studio, & John Thomas Levee


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