Rookie Awards 2023 | Meghan Martin 3D Environment & Game Art
Hello! I'm an aspiring environment artist and I'm glad to finally share some of the work done during my online course at Artside School for 14 months.
Here's a look at the triplanar shader and the stain glass shader for the scene, plus the designer graph for the latter.
Concept by Duowei Feng https://www.artstation.com/fengduowei
Had 7 weeks to do this environment in Unreal 5, supervised by Lionel Cregut. Rendered in Unreal 5, I made my own shader to use some of Megascan's textures to tile and blend them: this gave me a quicker result for such big pieces. Used only 2K maps with the exception of 4K for the bell. Broke down most of the assets into modular pieces to keep it clean and easily reusable.
Made decals to add a few last details and blended them with the rest of the textures afterwards.
Master material with a blend layer between 3 layers (stone 01, stone 02 and moss) and RVT.
Exemple of one of the material functions (I used POM on the wall as well in another function). Also added a water shader that I learned from the environment production videos from Dekogon.
A bit of breakdown on how I chose the modular and unique assets. And a spreadsheet on how I kept up to date on my schedule.
A cave scene done in Unreal 4 with Paolo Boissel in 2 weeks. Made the rock and ground in Substance Designer and a few assets. The rest is from Megascan.
Had 3 weeks to do a diorama, I chose a building from the Esperança map from Overwatch 2 (work supervised by Camille Delmeule). Made in Unreal 5 with 2K textures only.
Baked decals from the highpoly and made most of the textures in Designer and a trimsheet in Painter and Zbrush.
Made some "alien" vegetation supervised by Arnaud Claudet and just showing a few of the results as I really enjoyed making these in Speed Tree, Designer and Unreal 5. Learned how to make neat atlases. Ground material from Megascan.
Thanks for checking out my work!
If you wish to see more: https://www.artstation.com/meghanmartin
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